The 2ft tall kobold artificer convinced that she can create a life out in space. Has lived a bit too long, and is the inventor of the crystalline creations. Is sharing custody over the tall kobolds with Rodames.
A kobold of humble origin, Tes is remembered by her tribe as a good trap smith, along with her clutch brother Dex, before she burned down the tribe's food supply before winter. exiled from her tribe she left the island in what seemed like a panic, returning with a half-destroyed airship, an adventuring party, and a plan to unify the tribes.
in truth, this is Tes's second attempt at life. while it is true that she was exiled, in her first life she was recruited by a small adventuring party known as "Bugdom the seconds hunting party", who managed to take control of the island through a deck of many things. she traveled with them for about half a year, forming a vague friendship with the rouge wizard Nathaniel, and party wizard Vegas, before making the mistake of placing two dimensional items in the same space
the result was a visit to the void, a trip through hell, and a new goal. for the void is empty, uncaring, and unclaimed. its the perfect place in her mind for her tribe to expand and to thrive. 80 years after this she reached the end of her life, having created the first voidships and crystalline weapons. fearing the end, and hopeing that she could bring her tribe to a better, earlier future, she used the power of the faits card to remove her old adventuring party form the world, turning back time to her exile.
- Gender
- Female
- Eyes
- Dark brown
- Hair
- N/A
- Skin Tone/Pigmentation
- green
- Height
- 2"1'
- Weight
- 25 lb
Appearance
Physical Description
Tes is a green kobold, running on the shorter side at only 2 ft tall. the artificer is distinguishable from others of her species due to her slim/dextrous body and her missing right arm, its stump taken over by a black burning texture resembling burnt scales or bark (debate is still ongoing for this)
Identifying Characteristics
missing right arm.
Apparel & Accessories
Tes primarily wears leather armor, replaced only during formal events or by robes of the archmage, that has been modified to carry her alchemical vials as well as her bag of holding
Specialized Equipment
her right arm has been replaced with an iron prosthetic of her own design, covered in runes across the inside of the arm as to give it motion. it behaves the same as a standard hand
Special abilities
Tes wields a telekinesis ring allowing her to move a single object at range. this is mostly used to let her actually carry items or reach items on the top shelf.
Mentality
Personal history
for a history of her pre reset/reconstruction, see her old article from before this system was introduced.
after returning to her home for the first time in this new world, Tes set out to contact vegas once more, eventually teaming up with the sorcerer Isabel and the warlock "Wayfinder." Wayfinder ended up mind controlling Tes inorder to influencer into unleashing a great evil from its prison. Wayfinder would be preplaced with Rodames and Antonia as they tried to close the box, returning to the Kline isle's once their borrowed airship gets almost destroyed by the wizards council, each party member taking up a part of the island in an attempt to unify the tribes into a single force, with Tes taking over production (in order to create a new airship as well as to counter the wizards)
Education
Trained by the Trapsmith Ka'ah in her early life, but is self-taught in her more outlandish fields of creation
Employment
one of the leaders of wolgari, and leader of the forge. self appointed "techmaster"
Accomplishments & Achievements
the creation of the construct Eddy
discovery of the gate in the kingdoms basement
discovery of life in the astral plane and first contact for the planet of Pithia
creation of the Rhognica RND building aswell as the Forge
designer of the first spelljamer for Pithia. spelljamer exists only on paper.
brought forth the crystal age. ended the crystal age.
cause of the reconstruction
unleashing the great evil
keeping a destroyed airship in flight for an entire cross-continent trip
the target of a war
one of the killers of the last dragon "Nut"
one of the members who recaptured the great evil
"Mother" of the "tallbolds"
Failures & Embarrassments
the great fire
the kidnapping of the blue children for 1.5 years
the abandonment of the red-green mixbreads
death of Anatonia and Vegas
Intellectual Characteristics
eldritch creations and whispers, combined with an edict memory, create a weirder approach to how items and projects should be approached. remembers the result, has to figure out how to make it.
Morality & Philosophy
the clan must survive and thrive. in order to limit how many of her people can die she will limit the knowledge of those that could oppose her
Personality
Social
Birthplace
Kleine isle green tribe
Social
Birthplace
Kleine isle green tribe