Tes Vas'Mymen

Tes Vas'Mymen (a.k.a. The Mistake, The Inventor.)

A kobold of humble origin, Tes is remembered by her tribe as a good trap smith, along with her clutch brother Dex, before she burned down the tribe's food supply before winter. exiled from her tribe she left the island in what seemed like a panic, returning with a half-destroyed airship, an adventuring party, and a plan to unify the tribes.   in truth, this is Tes's second attempt at life. while it is true that she was exiled, in her first life she was recruited by a small adventuring party known as "Bugdom the seconds hunting party", who managed to take control of the island through a deck of many things. she traveled with them for about half a year, forming a vague friendship with the rouge wizard Nathaniel, and party wizard Vegas, before making the mistake of placing two dimensional items in the same space   the result was a visit to the void, a trip through hell, and a new goal. for the void is empty, uncaring, and unclaimed. its the perfect place in her mind for her tribe to expand and to thrive. 80 years after this she reached the end of her life, having created the first voidships and crystalline weapons. fearing the end, and hopeing that she could bring her tribe to a better, earlier future, she used the power of the faits card to remove her old adventuring party form the world, turning back time to her exile.

Physical Description

General Physical Condition

Tes is a green kobold, running on the shorter side at only 2 ft tall. the artificer is distinguishable from others of her species due to her slim/dextrous body and her missing right arm, its stump taken over by a black burning texture resembling burnt scales or bark (debate is still ongoing for this)

Identifying Characteristics

missing right arm.

Special abilities

Tes wields a telekinesis ring allowing her to move a single object at range. this is mostly used to let her actually carry items or reach items on the top shelf.

Apparel & Accessories

Tes primarily wears leather armor, replaced only during formal events or by robes of the archmage, that has been modified to carry her alchemical vials as well as her bag of holding

Specialized Equipment

her right arm has been replaced with an iron prosthetic of her own design, covered in runes across the inside of the arm as to give it motion. it behaves the same as a standard hand

Mental characteristics

Personal history

for a history of her pre reset/reconstruction, see her old article from before this system was introduced.   after returning to her home for the first time in this new world, Tes set out to contact vegas once more, eventually teaming up with the sorcerer Isabel and the warlock "Wayfinder." Wayfinder ended up mind controlling Tes inorder to influencer into unleashing a great evil from its prison. Wayfinder would be preplaced with Rodames and Antonia as they tried to close the box, returning to the Kline isle's once their borrowed airship gets almost destroyed by the wizards council, each party member taking up a part of the island in an attempt to unify the tribes into a single force, with Tes taking over production (in order to create a new airship as well as to counter the wizards)

Education

Trained by the Trapsmith Ka'ah in her early life, but is self-taught in her more outlandish fields of creation

Employment

one of the leaders of wolgari, and leader of the forge. self appointed "techmaster"

Accomplishments & Achievements

the creation of the construct Eddy discovery of the gate in the kingdoms basement discovery of life in the astral plane and first contact for the planet of Pithia creation of the Rhognica RND building aswell as the Forge designer of the first spelljamer for Pithia. spelljamer exists only on paper. brought forth the crystal age. ended the crystal age. cause of the reconstruction unleashing the great evil keeping a destroyed airship in flight for an entire cross-continent trip the target of a war one of the killers of the last dragon "Nut" one of the members who recaptured the great evil "Mother" of the "tallbolds"

Failures & Embarrassments

the great fire the kidnapping of the blue children for 1.5 years the abandonment of the red-green mixbreads death of Anatonia and Vegas

Intellectual Characteristics

eldritch creations and whispers, combined with an edict memory, create a weirder approach to how items and projects should be approached. remembers the result, has to figure out how to make it.

Morality & Philosophy

the clan must survive and thrive. in order to limit how many of her people can die she will limit the knowledge of those that could oppose her

Relationships

Nathaniel

Friend (Important)

Towards Tes Vas'Mymen

0

Frank


Tes Vas'Mymen

Friend (Important)

Towards Nathaniel

0

Honest


Quaria

Adopted Child (Important)

Towards Tes Vas'Mymen

1
1

Honest


Tes Vas'Mymen

"Mother" (Important)

Towards Quaria

2
1

Frank


Vince Vind

Friend

Towards Tes Vas'Mymen

5
0

Tes Vas'Mymen

Friend?

Towards Vince Vind

-1
0

The 2ft tall kobold artificer convinced that she can create a life out in space. Has lived a bit too long, and is the inventor of the crystalline creations. Is sharing custody over the tall kobolds with Rodames.

Character Location
Current Location
Drydock at the ruins of the Forge, Wolgari
View Character Profile
Alignment
Lawfull Evil.
Birthplace
Kleine isle green tribe
Spouses
Siblings
Children
Gender
Female
Eyes
Dark brown
Hair
N/A
Skin Tone/Pigmentation
green
Height
2"1'
Weight
25 lb
Ruled Locations

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