It's been a hectic, work-filled couple of days, but I think we've rebuilt enough of the ship to at least make scrap metal out of that tank. Not going to stay in the air more than a few hours though, without a proper drydock and total refit. Too many systems were damaged, over-all. Niwadi brought Rasec and Kopp back, and the extra hands and skillsets have been instrumental in pulling this off.
End tally, the Yokai (don't blame me, the Sith named it, and we haven't gotten to the point of renaming it yet...) will get off the ground, and the weapons systems are mostly operational. Computers are fried, to the point where Amur ended up getting the ship running off of his datapad. Impressive though that is, it's not a great long-term solution. Definitely not air-tight, so we'll have to stay in the atmosphere. Fuel storage is patched up to stop the leaks, but will need a more comprehensive fixing up in drydock. Astrogation, navigation, scanners, data core, and the like are all dead. The systems so fried that most of this will likely become scrap materials for the fabricators to make replacement parts. Pity, too, some of these were fairly high-end custom pieces, judging from the bits that didn't get slagged. The Medlab suite survived, likely because it has extra shielding to protect patients. Ship's main frame is mostly intact, but a lot of the reinforcements that took the brunt of the impact may end up being salvage.
On the plus side, the ship's reactor and shield generators are mostly intact. Sleeping quarters survived. There's a massively reinforced... kennel? I think. Not well set up for bipeds, and definitely set up for creatures of various sizes. Dunno if we'll ever have a use for that. This is all on the assumption Asha sticks around, of course. We may've helped fix it, and Niwadi may've reconfigured the entire cockpit for a Jawa Pilot, but it is technically still her vessel. Dunno. She fits into our group dynamic well, and Master Alize is interested in her, so hopefully she'll stick around.
We're up, searching for the tank now, in the hopes that it's running lights that'll help give it away from above. It's well past dark, so it seems a good plan. I can't help with this part, so I'm sitting out of the way, writing this instead.
There was one small adventure, when one of the local creatures, a 'dinko', I believe it was called. ran off with one of the Repulsor coils. Asha, Grid'tok and I hunted it down and retrieved it from its nest. There were a couple of them, and they were a lot bigger than they were originally described to me, so I don't know if the description was bad or these ones are abnormally large.
There was also a small incident where Grid'tok almost dropped the ship on me, but the Force was with me, and I got out of the way in time.
Oh, and the miners found a door in the mines. Rakatan, seems to be the theory. We now expect that this is what the Imp officer is actually after, since the mine itself hasn't shown any other particular thing that makes it an attractive target. They were warned to tread carefully around the door if they decide to open it, in case it's trapped or has other types of defenses.
Alright, they seem to have spotted a potential target. Time to start some recon and get into position for a fight.