Remove these ads. Join the Worldbuilders Guild
Thu 17th Nov 2022 03:49

Developments

by Jacqualine

I am at a lack for words. To simply write sigh, would be an understatement of my current state of mind.
Invited by the High Judge (etc. etc. etc.), I found myself in Akkur. The dwellings of men are quaint, to be sure, but this large a gathering of this many dwellings, drowning in dust, mud and conspiracy? Well, it is interesting at least. I was sent out together with a group of other "Significant" persons to solve the mystery of a terrorized road, which the armed forces of both the state and the church seem to have failed at revealing. We found but death and goblins, and a shrouded spectre of some sort, all guarding a "treasure" the church had carelessly lost.
 
The chest was filled with something unspeakeable, something dark, ominous and terrifying. It was filled with omens, cosmic horrors and the void. It should have been buried, hidden, forgotten or destroyed. No-one should ever possess such an item. My accomplices were adamant in bringing it back to the king, ignoring my pleas.
 
We have been made some type of authorative persons in investigating the ties between the shrouded spectre and a presumed cult in the capital. This entails us having some form of spokesperson at court. I still suffer from the visions I was granted by the evil inside the chest, and I need it purged from my mind. I communicated to our lady, who sent me an old acquaintance. I am to appoint her as the spokesperson, which my group seems to agree upon.
 
Regarding the group, I presume they should be presented in order for me to clear my fucking head.
 
There is Malgrim, the sweetest, stupidest hobgoblin you ever saw. His mind is just about as sharp as a pearl, but he always has an adorable smile and holds his drink like no-one I've ever seen. Makes sense, since he was raised by dwarves.
 
Then, there is Del'Gado. The cat with the accent, appearently from the city but with accent like no one else from the city. Runs quick as all hell. Gives me reason to keep my purse within sight at all times, but he seems to have his heart on the right side and is capable of some advanced thought, even though he was adamant on bringing the accursed chest.
 
Also (somewhat) from Akk-ur, is Imaros. A satyr, he is just as one would imagine. A bit sketchy, could hold a complete conversation with a deaf man, and uses his horns more than anything else on, or in, his head. Of course, being a satyr, he has gotten himself stuck in some unsavoury business. He himself doesn't seem overly bad though, except for pulling the fucking chest all the way from the forest on a cart. Dimwitted, but stubborn. Makes me think of a certain animal.
 
Then, the holier-than-thou-but-still-thinking-he-has-a-shot: Caerlin. Since this knight of the church appeared out of nowhere and started to bark orders at us, he has done nothing but enlighten us with bad ideas and spread church propaganda. Great if we were kids, a bit worse since we're not. He has not found a single moment unfitting for unwanted looks or comments either. At least it's nice knowing that I'm keeping up with appearences, even though it is told by the weirdest knight in the history of Kartia.
 
The last couple of days, me and this group of persons have been researching the presence of a cult, through aiding other organizations - inadvertently. I believe that the word "spicy" could be used, since we appearently worked with the hellknights, but they seemed to be more of a mercenary gang than the demon-hunting, justice-thumping collection of armors that I heard about, but I guess that we will see in the future. We have some semblence of a lead, now we just need to follow it, and try not to find another cursed thing - and I need to see to it that the church does not fucking use the cursed thing or bring it anywhere where it could be used. I won't let anyone be tainted as I were. Good to have Caerlin with us, he can probably provide me with an in if needed. He seems to have a weakness for me after all.

Continue reading...