Coins
Rogue - 3 charges, reaction so succeed dex saving throw, regains 1d3 charges at dawn
Warlock - when worn, you can breath normally in any environment, advantage on savings against harmful gasses
Artificer - Use an action to spend 1 of 3 charges for a wish spell, once 3 uses are made the magic is gone
Cleric - Holds up to 5 levels worth of spells at a time
Wand of secrets - The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.
Lantern of revealing - While lit, this Hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible Creatures and Objects are visible as long as they are in the lantern's bright light. You can use an Action to lower the hood, reducing the light to dim light in a 5-foot radius.
Staff of Python - Staff, uncommon (requires attunement by a Cleric, Druid, or Warlock) You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count.
S: 19 D:14 C:12 I:1 W:10 C:3
Talisman of Protection - once per day as a bonus action or reaction you can cast a shield to increase your ac by 2 for one minute