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Thu 27th Jul 2023 12:22

A Touch of Theatrics

by Cleaver

We go to the far chair inn to meet with Trevor to discuss with him his request.
Before this, we reunite with Drix and meet Lok's replacement a ghost in a shell named Arwin.
 
Trevor invites us into the card room and after some introductions and hijinks, Trevor addresses us.
He has a request to locate and capture a drake to assist in finishing the play he is writing. He wishes to please a patron of his and needs to finish this to continue being funded.
 
I had some discussions with party members about social tact and I think I learned a lot from them.
The key points I was told were:
1. Break the ice with introductions and casual discussion
2. Do not overshare my past with people
3. Watch people to learn their own desires and ways of discussion.
 
We wake up and go into the territory of the Drake and begin searching for it.
 
We are given tools to take the drake down, and Trevor is put out as bait for it.
The creature flies down and we begin bombarding it with snares and nets to bring it down, Gravy Lips Flimp and Trevor all vie for control since this is a ladder match now according to Gravy Lips. GL ties Trevor to it and Torvan is observing in disdain. Wren casts a spell that I had not seen him cast up till this point but he seems up to no good.
 
After an extended back and forth, Gravy Lips beats out Trevor and Flimp and tames the Drake.
GL, Wren, Torvan, and Trevor head home some flying the drakes. Flimp pulled a card from a deck and begins walking somewhere we attempt to follow but he seems to want to be left to his devices. Drix, me, and Arwin soon also head home.