A.R.M.O.R
A lot happened during this adventure, as we saved Greg from the Bogfather's capture. The Bogfather was expectedly angry and sent his experimental automaton and upgraded war forged after us. This A.R.M.O.R possessed incredible abilities, namely the ability to move incredibly fast using its quicksilver core alongside a ball-bearing launcher and some kind of artillery built into its back. It was rather intimidating and in some ways demoralizing as it was an improved version of my kind. Eventually after defending ourselves from the warforged construct and after returning from my relentless hunt as it escaped, we sent Greg away to Lok's temple and Ashi went home to process the trauma and refuel. The rest of us stayed away from town for a period of a few weeks and I stayed near Lok who attempted to teach me some formalities.
The Shadow Fangs
After a few weeks, we return to town to regroup and figure out where to go next. Ashi is still away at home as she has to figure some things out before she returns. In her place, a stranger joins us named Drix who is a peculiar individual with strange behaviors and quirks. While he looks to be a human he seems to be lost in some ways and wanting of some lost loved one. We met him at the notice board when we were trying to pick up a new job that was simple but intriguing. We follow up on the request to avenge a widow's husband's death and return the head of the leader of a bandit group named The Shadow Fangs. While there me and Drix loot some enchanting stones and gold, and shortly after we have a confrontation I unfortunately do not remember where I apparently threatened Drix and attempted to murder some surrendering bandits. This confrontation was the first of my party seeing His power overtake me, and for that I am embarrassed. I do not wish to seem like a malicious being and actively want to help others but the party seems to think otherwise.
When we return we are rewarded with money from the widow who we refuse and instead ask if we can have her cottage, Lok and Flimp give her some more money and we have a new home of sorts.
An Enchanted Time
After a meeting with the captain of the guard Copperpenny and a failed attempt to talk to the elder and earn his respect, we are given a letter addressed to us from the Bogfather. We are invited to have a talk with him on our terms at a location we choose. We discuss this and choose the burnt-down mansion on the edge of the town. Before we have that meeting Drix confronts me about my behavior and I explain the situation and we attempt to test the limits to which I can maintain myself. I awake soon after seeing a somewhat severely injured Drix after I lost myself to Him. One strange thing was that Drix seemed to bleed a small amount which is concerning. While I am suspicious of Drix I welcome the concern and care they seem to have for me. After resting for the night we reconvene the next day to confront The Bogfather.
We meet at the founder's mansion and are met by The Bogfather, A.R.M.O.R, and Silvanus. Silvanus serves as our mediator and was the one we met and had relay our time and location for this discussion to The Bogfather. We discuss payment for the damages we caused and my severance package and we wittle it down and I received 4000 gold for my time under the Bogfather's employment.
We then decide to go meet an enchanter to use the stones we retrieved at the Shadowfang camp. There we meet a female Goliath named Draapa who is uneasy about us until she sees the work of Bujad a friend of hers and Riverru's Blacksmith. The enchantments are an expensive ordeal and while Drix offers to work for their pay Draapa requires money from me and Lok who also requested enchanted gear. Lok pays for both theirs and mine alongside the large amount of weed we found as it is valuable to Draapa, a frequent consumer of the stuff. For Drix's payment, we go kill a Horned Devil to collect its parts. We find a cave that is covered in sulfur and exploded by Flimp. We go in and find evidence of people being in here likely killed by Flimp's fireball. We find a summoning circle that takes us to the Nine Hells where we confront and kill the Horned Devil. We push it into our portable hole and leave as a mob of devils rushes us. I lost myself during this fight as well and while I tried my best not to and minimized the use of my powers I still failed, which could of ended in my death or hurt my new friends. We return and give Draapa her parts and are told to return in a few weeks to receive our weapons. We then return to Riverrun to discuss our next move.