+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+1 | Strength | |
+1 | Dexterity | |
+3 | Constitution | |
+4 | Intelligence | |
+0 | Wisdom | |
+2 | Charisma |
+3 | Acrobatics | DEX | |
+0 | Animal Handling | WIS | |
+4 | Arcana | INT | |
+1 | Athletics | STR | |
+2 | Deception | CHA | |
+2 | History | INT | |
+0 | Insight | WIS | |
+2 | Intimidation | CHA | |
+4 | Investigation | INT |
+0 | Medicine | WIS | |
+2 | Nature | INT | |
+2 | Perception | WIS | |
+2 | Performance | CHA | |
+2 | Persuasion | CHA | |
+2 | Religion | INT | |
+3 | Sleight of Hand | DEX | |
+3 | Stealth | DEX | |
+0 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
dagger | +3 | DEX | 1d4+1 | piercing | |
finesse, light, thrown (range 20/60) | |||||
monkey wrench | +3 | STR | 1d4+1 | bludgeoning | |
light, thrown (range 20/60) |
Evasion. If the homunculus is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. It can't use this trait if it's incapacitated.
Might of the Master. The following numbers increase by 1 when your proficiency bonus increases by 1: the homunculus’s skill and saving throw bonuses and the bonuses to hit and damage of its attack.
These actions require the use of your bonus action.
Force Strike. Ranged Weapon Attack: 1d20+4 to hit, range 30ft., one target you can see. Hit: 1d4+2 force damage.
Channel Magic. The homunculus delivers a spell you cast that has a range of touch. The homunculus must be within 120 feet of you.
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.