Tier | Wealth Increase | Reputation Increase |
---|---|---|
1 | Wealth Increased by 2 | Reputation Increased by 0 |
2 | Wealth Increased by 2 | Reputation Increased by 1 |
3 | Wealth Increased by 3 | Reputation Increased by 0 |
4 | Wealth Increased by 3 | Reputation Increased by 2 |
5 | Wealth Increased by 4 | Reputation Increased by 0 |
6 | Wealth Increased by 4 | Reputation Increased by 3 |
7 | Wealth Increased by 5 | Reputation Increased by 0 |
8 | Wealth Increased by 5 | Reputation Increased by 4 |
9 | Wealth Increased by 6 | Reputation Increased by 0 |
10 | Wealth Increased by 6 | Reputation Increased by 5 |
Your eyes become more beautiful then the night sky, and it is almost impossible to look away from them! As an action, you may lock eyes with a creature you can see and that can see you. That creature must make a Charisma saving throw. On a failed save, the creature follows your every command for 1 minute. The creature must be able to understand you to follow the commands, otherwise it will only seek to protect itself for the duration. A creature that is blind or is immune to being charmed is immune to this effect. At 6th tier, the duration increases to 10 minutes. At 8th, it increases to 1 hour, and at 10th, the duration increases to 8 hours.
Richlings hardly do menial tasks for themselves, which is why they have a secretary. You begin play with a Tier One secretary in your servitude who is a paid employee (more accurately, who is indebted to serve). Regardless, this secretary is loyal to the richling, as long as they are fed and cared for. A 1st-tier richling’s secretary is completely typical for its kind, with exceptions as noted below. As an richling advances in level, the secretary’s power increases as shown on the table bellow: The Secretary.
If you release your secretary from service, you may gain a new one by filling the requisite acquisition forms requiring 24 uninterrupted hours of paperwork. This paperwork can also replace a secretary that has perished. This process must be completed in an urban environment with available laborers.
Medium humanoid (any race), any alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
8 (-1)
10 (+0)
11 (+0)
10 (+0)
12 (+1)
12 (+1)
Senses passive Perception 11
Languages Any One Language (Usually English)
Evasion: If a secretary is subjected to an attack that normally allows a Dexterity saving throw for half damage, it takes no damage if it makes a successful saving throw.
Bodyguard (available at Tier 3): Whenever her employer would be subject to an attack, effect or special ability, if the secretary is adjacent and not also targeted by this effect she may jump in front of her employer to take the hit herself as an reaction.
Upgraded Model (available at Tier 5): By virtue of a "Executive Support Magazine" subscription and dubious coffee trips, a secretary can gain an Ability Score Increase. You can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 30 using this feature. If your DM allows the use of feats, you may instead take a feat. The upgrading process takes two weeks, must be done in large city, and costs training at a Value of 15.
Loyal (available at Tier 7): a secretary gains a +4 morale bonus on Wisdom saves against attempts to charm, intimidate, and persuade them.
Improved Evasion (available at Tier 9): When subjected to an attack that normally allows a Dexterity saving throw for half damage, a secretary takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.
Loyal Beyond Reason (available at Tier 10): If the secretary is reduced to 0 or fewer hit points by an effect that otherwise leaves her body intact, she can remain conscious and continue to act for 1 more round before dying. She can use this ability even if her hit point total is -10 or lower. If her body is somehow destroyed before her next action (such as by disintegrate), then she cannot act. If she receives healing that leaves her with more than -10 hit points, she survives (or falls unconscious, as appropriate to her new hit point total) when she stops using this ability. Otherwise, death overtakes her at the end of the next round.
Pistol. Ranged Weapon Attack +2 to hit, range 30/90ft, one target. Hit: (1d10 + 0 ) piercing damage.
You can lend your aid to another creature in the completion of a task. When you take the Help Action, the creature you aid gains advantage on the next ability check it makes to perform the task you are helping with, provided that it makes the check before the start of your next turn.
Alternatively, you can aid a friendly creature in Attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally’s Attack more effective. If your ally attacks the target before your next turn, the first Attack roll is made with advantage.
Str/Dex Adj.: Add this value to the manservant’s Strength and Dexterity scores.
PC Tier | HD | Natural Armor | Str/Dex Adj. | Special |
---|---|---|---|---|
1 | 1d8 | 10 | +0 | Evasion |
3 | 2d8 | 12 | +1 | Bodyguard |
5 | 4d8 | 13 | +2 | Upgraded Model |
7 | 6d8 | 14 | +3 | Loyal |
9 | 8d8 | 16 | +4 | Improved Evasion |
10 | 10d8 | 18 | +5 | Loyal Beyond Reason |