Marionette Strings
3rd-Level Artificer Feature
You learn to fashion the strange Strings that
mark you as a Puppeteer. When you finish a long rest, you
can use your weaver's tools to construct a set of Marionette
Strings, usable only by you. As an action, you can cause your
Strings to fly out and magically attach to a willing creature
within 30 feet. You must have a free hand to use your Strings.
While a creature is attached to your Strings, you gain the
features listed below. Your Marionette Strings detach after 1
minute, if you use a bonus action to detach them, or if you
and the creature are ever more than 30 feet apart.
You can attach your Marionette Strings a number of times
equal to your Intelligence modifier (minimum of once), and
you regain all expended uses when you finish a long rest.
Corrected Strike. When the attached creature makes a
melee attack, you can use your reaction to have them re-roll
their attack roll, and they must use the new roll. You must use
this reaction before you know if the attack hits or misses.
Channel Spell. As an action on your turn, you can cast an
artificer spell as if it originated from the attached creature. If
the spell requires concentration, you concentrate on it.
Puppeteer's Guidance. When the attached creature
makes an ability check that uses a skill with which you are
proficient , you can grant them a bonus to their roll equal to
your Intelligence modifier (minimum of +1).
Strange Movement. As a bonus action on your turn, you
can move the attached creature a number of feet equal to 5
times your Intelligence modifier (minimum of 5 feet). This
movement does not provoke opportunity attacks.