+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+3 | Strength | |
+4 | Dexterity | |
+1 | Constitution | |
+0 | Intelligence | |
+2 | Wisdom | |
+0 | Charisma |
+2 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+0 | Arcana | INT | |
+1 | Athletics | STR | |
+0 | Deception | CHA | |
+0 | History | INT | |
+4 | Insight | WIS | |
+0 | Intimidation | CHA | |
+2 | Investigation | INT |
+2 | Medicine | WIS | |
+0 | Nature | INT | |
+4 | Perception | WIS | |
+0 | Performance | CHA | |
+0 | Persuasion | CHA | |
+0 | Religion | INT | |
+2 | Sleight of Hand | DEX | |
+4 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Longbow | +6 | DEX | 1d8+2 | Piercing | |
Ammunition (150/600), Heavy, Two-Handed | |||||
Dagger | +4 | DEX | 1d4+2 | Piercing | |
Finesse, Light, Thrown (range 20/60) |
The statblocks of your Weapons, armor and other important/magical equipment
Armor (Light)
Common
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Type | AC | STR Req. | Stealth Dis. |
---|---|---|---|
Light | 12 + Dex Modifier | No |
Cost: 45 gp
Weight: 13 lb
PHB page 149.
Weapon
Common
Ammunition, Heavy, Range, Two-Handed
Ammunition: You can use a weapon that has the Ammunition property to make a ranged Attack only if you have Ammunition to fire from the weapon. Each time you Attack with the weapon, you expend one piece of Ammunition. Drawing the Ammunition from a Quiver, case, or other container is part of the Attack. At the end of the battle, you can recover half your expended Ammunition by taking a minute to Search the battlefield.
If you use a weapon that has the Ammunition property to make a melee Attack, you treat the weapon as an Improvised Weapon (see "Improvised Weapons" later in the section). A sling must be loaded to deal any damage when used in this way.
Type | Damage | Damage | Range |
---|---|---|---|
Martial Ranged | 1d8 1d8 | Piercing | 150/600 ft. |
Cost: 50 gp
Weight: 2 lb
Weapon
Common
Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
Thrown. If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1d4 | Piercing | 20/60 |
Cost: 2gp
Weight: 1 lb
The statblocks of your class features
The | Ranger | Spell | Slots | Per | Level | |||
---|---|---|---|---|---|---|---|---|
level | Proficiency Bonus | Features | Spells Known | 1st | 2nd | 3rd | 4th | 5th |
1 | +2 | Favoured Enemy, Natural Explorer | - | - | - | - | - | - |
2 | +2 | Fighting Style, Spellcastin | 2 | 2 | - | - | - | - |
3 | +2 | Primeval Awareness, Ranger Conclave | 3 | 3 | - | - | - | - |
4 | +2 | Ability Score Improvement | 3 | 3 | - | - | - | - |
5 | +3 | Conclave Feature | 4 | 4 | 2 | - | - | - |
6 | +3 | Greater Favoured Enemy | 4 | 4 | 2 | - | - | - |
7 | +3 | Conclave Feature | 5 | 4 | 3 | - | - | - |
8 | +3 | Ability Score Improvement, Fleet of Foot | 5 | 4 | 3 | - | - | - |
9 | +4 | - | 6 | 4 | 3 | 2 | - | - |
10 | +4 | Hide in Plain Sight | 6 | 4 | 3 | 2 | - | - |
11 | +4 | Conclave Feature | 7 | 4 | 3 | 3 | - | - |
12 | +4 | Ability Score Improvement | 7 | 4 | 3 | 3 | - | - |
13 | +5 | - | 8 | 4 | 3 | 3 | 1 | - |
14 | +5 | Vanish | 8 | 4 | 3 | 3 | 1 | - |
15 | +5 | Conclave Feature | 9 | 4 | 3 | 3 | 2 | - |
16 | +5 | Ability Score Improvement | 9 | 4 | 3 | 3 | 2 | - |
17 | +6 | - | 10 | 4 | 3 | 3 | 3 | 1 |
18 | +6 | Feral Senses | 10 | 4 | 3 | 3 | 3 | 1 |
19 | +6 | Ability Score Improvement | 11 | 4 | 3 | 3 | 3 | 2 |
20 | +6 | Foe Slayer | 11 | 4 | 3 | 3 | 3 | 2 |
Ranger Level | Spells |
3rd | disguise self |
5th | rope trick |
9th | fear |
13th | greater invisibility |
15th | seeming |
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Player's Handbook p31
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.