+8 | Expertise Bonus | |
+4 | Proficiency Bonus |
-1 | Strength | |
+0 | Dexterity | |
+2 | Constitution | |
+8 | Intelligence | |
+6 | Wisdom | |
+1 | Charisma |
+0 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+8 | Arcana | INT | |
-1 | Athletics | STR | |
+5 | Deception | CHA | |
+8 | History | INT | |
+2 | Insight | WIS | |
+1 | Intimidation | CHA | |
+8 | Investigation | INT |
+2 | Medicine | WIS | |
+4 | Nature | INT | |
+6 | Perception | WIS | |
+1 | Performance | CHA | |
+1 | Persuasion | CHA | |
+4 | Religion | INT | |
+0 | Sleight of Hand | DEX | |
+0 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
---|
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB
0-level (Cantrip) Necromancy
PHB
0-level (Cantrip) Evocation
PHB
0-level (Cantrip) Illusion
0-level (Cantrip) Illusion
0-level (Cantrip) Conjuration
1-level Enchantment
PHB
1-level Divination
Ritual - does not require spell slot, takes 10 minutes longerPHB
1-level Abjuration
PHB
1-level Abjuration
XGtE
1-level Abjuration
Humblewood
1-level Conjuration
PHB
2-level Enchantment
PHB
2-level Enchantment
PHB
2-level Illusion
PHB
2-level Divination
Humblewood
2-level Conjuration
Ritual - does not require spell slot, takes 10 minutes longerHumblewood
2-level Transmutation
Ritual - does not require spell slot, takes 10 minutes longerPHB
3-level Abjuration
PHB
3-level Abjuration
PHB
3-level Abjuration
PHB
4-level Abjuration
PHB
5-level Divination
Knowledge | Save Modifier |
---|---|
Secondhand (you have heard of the target) | +5 |
Firsthand (you have met the target) | 0 |
Familiar (you know the target well) | -5 |
Connection | Save Modifier |
---|---|
Likeness or picture | -2 |
Possession or garment | -4 |
Body part, lock of hair, bit of nail, or the like | -10 |
Statblocks for your Trinkets, businesses, building, castles, empires.