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AIM Cyber-Commando

DEX
6
STR
3
BODY
3
INT
4
WILL
5
MIND
4
INFL
5
AURA
4
SPIRIT
4
Initiative
19
Hero Points
30

POWERS

(* Linked Powers)

BONUSES AND LIMITATIONS

SKILLS

(* Linked Skills)
-
  • Acrobatics: 5
  • Detective (police procedure, clue analysis): 3
  • Martial Artist: 5
  • Military Science (Danger recognition, Tracking, Cartography, Camouflage): 4
  • Thief ( stealth, security systems, locks and safes): 5
  • Vehicles (air, land, water): 4
  • Weaponry (firearms, melee ): 5
  • Gadgetry: 5
  • ADVANTAGES

    - Lightning Reflexes
    - Scholar (robotics, materials science, computer engineering)

    DRAWBACKS

    Mistrust ( c’mon, they work for AIM)

    OCCUPATION AND WEALTH

    AIM Cyber-Commando, Field Researcher, Engineer
    : Wealth 5 ( Approx. Annual Income : $40,000)

    EQUIPMENT

    - AIM Combat Suit [ BODY 7, Radio Communications: 5, Skin Armor: 3, R:0, Limitation: skin armor vs piercing and edged only. Has glowing yellow illumination on seams.]
  • Combat knife [Body 6, Ev: 3 ( 4 w/ STR, 5 w/Martial Artist )] x2
  • Data Disk [Body 9; EV: 8; Mind Drain: 4 ( misc: knockback damage only, touch range of disk only. This is a low charge stunner that can affect the target’s nervous system Energy Absorption: 4 ( misc: fuels Power Reserve Power Reserve: 4 ( misc: fuels Snare and Mind Drain Snare: 4 ( misc: Data Disk can generate a contrail ribbon of light 4 AP long. It can bind one target with a 4AP strength until the disk owner released the target or the target disrupts the nanite field ) ; R: 2)
  • Nanobike
  • SUBPLOTS

    ATTRIBUTE BREAKDOWN

    Attribute
    Benchmark (based on current attributes above)

     
    DEX (Dexterity)
    The person possesses agility equivalent to individuals well honed in atheletic prowess. Examples: gymnasts, stunt men or women, circus aerialists.

     
    STR (Strength)
    The individual has exceptional human strength. Lifting range: 400-800 pounds.

     
    BODY (Body)
    The individual is conditioned to withstand moderate damage without great pain. They may withstand blunt attacks as a prizefighter or a martial artist.

     
    INT (Intelligence)
    This individual is the equivalent of a particularly bright high school student.

     
    WILL (Willpower)
    This individual has exceptional self-discipline and can remain calm and rational during a crisis.

     
    MIND (Mind)
    This person's mind is conditioned to withstand stressful conditions similar to those faced by police officers, firemen and doctors.

     
    INFL (Influence)
    This individual can hold and draw the attention of a large audience.

     
    AURA (Aura)
    This individual possesses an aura equivalent to a very amiable person, such as an actor or a priest.

     
    SPIRIT (Spirit)
    The person's Spirit is equivalent to that of an individual who can weather an assault on his or her core beliefs.

     
    WEALTH
    This person can afford to spend up to $800 per week

     
     

     

    Created by

    Kummer Wolfe.

    System

    DC Heroes

    Statblock Type

    DCH3e Character Sheet

    Link/Embed