Beginning at 3rd level, you are an expert in the civilized world
and are adept at communicating and blending in with the
local society as well as its underbelly. Choose one creature
that you have spent at least 1 minute interacting with outside
of combat. When you make an Wisdom (Insight) or Charisma
(Deception, Intimidation, or Persuasion) check with that
creature, you have advantage on the ability check if you are
using a skill that you are proficient in.
In addition, you gain the following benefits:
You can use a bonus action to make a Wisdom (Perception) check to spot a hidden creature or object.
You can use a bonus action to make an Intelligence (Investigation) check to uncover or decipher clues.
When you can make a running jump, the distance you cover increases by a number of feet equal to your Dexterity or Strength modifier, your choice.