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Homebrew

Black Gryphon CR: 2 (450 XP)

Large beast, chaotic neutral
Armor Class: 13 (Basic Saddle)
Hit Points: 59 ( 7d10+21 )
Speed: 30 ft , fly: 80 ft

STR

16 +3

DEX

15 +2

CON

16 +3

INT

2 -4

WIS

13 +1

CHA

12 +1

Skills: Perception +5 1d20+5
Senses: Darkvision 60 ft.
Challenge Rating: 2 (450 XP)

Keen Sight The gryphon has Advantage on Wisdom (Perception) checks that rely on sight.
Twin Tactics The gryphon has Advantage on its first attack roll against a creature that its twin, the White Gryphon, took an attack action against its previous turn.

Actions

Multiattack The gryphon makes two attacks: one with its Beak and one with its Claws.

Beak Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 1d8+3 piercing damage.
Claws Melee Weapon Attack: +5 1d20+5 to hit, reach 5 ft., one target. Hit: 2d6+3 slashing damage.

Reactions

Help Me Out! When this gryphon takes damage from an attack it can use its reaction to have an allied creature move within range (up to its maximum movement) of the creature that damaged it and make an attack against it. This feature can be used a number of times equal to this gryphon's Challenge Rating per day.


Created by

SubtleDragon057.

Statblock Type

Monster

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