Remove these ads. Join the Worldbuilders Guild

Arrowcraft Munition

3-Level Ranger Feature
The Arrowcraft feature lets you choose options for your masterwork ammunition at certain levels. The options are presented here in alphabetical order.
If an munition requires a saving throw, your Arrowcraft save DC equals 8 + your proficiency bonus + your Wisdom modifier.
Bent. This ammunition can fire around corners. You can cause the ammunition to make one 90 degree turn within your weapon’s normal range.
Bladed. This ammunition deals an additional d6 damage. All damage dealt by this ammunition is slashing damage.
Boring. This ammunition deals an additional d6 damage. All damage dealt by this ammunition is piercing damage.
Blunt. This ammunition deals an additional d6 damage. All damage dealt by this ammunition is bludgeoning damage.
Elemental. This ammunition deals an additional d4 fire, cold, or lightning damage. You must choose the damage type when you craft the ammunition.
Grounding. A creature hit by this attack must make a Constitution saving throw. On a failed save, the creature loses all resistances for a number of rounds equal to your Wisdom modifier (minimum 1). This does not affect damage immunities.
Impaling. If this ammunition hits an unarmored target, you may make an additional attack roll against a second creature within range who is granted cover by the primary target. You don't add your ability modifier to the damage against the second target, unless that modifier is negative.
Long. The attacker does not suffer disadvantage when firing this ammunition at long range.
Short. The attacker does not suffer disadvantage when firing this ammunition at an adjacent target.
Snare. When a target is hit with this ammunition, they must make a Dexterity saving throw. The target’s speed is reduced to 10 on a successful save, or 0 on a failed save. The creature may repeat the save at the end of its turn to end this effect.
Splinter. This ammunition splinters upon firing. All creatures within 10 feet of a point you choose within range of your weapon must make a Dexterity saving throw. If a creature fails the save, it takes damage equal to your Wisdom modifier (minimum 1).
Split. This ammunition splits upon firing. Choose two targets within 15 feet of each other and make a separate attack roll against each. If both attacks hit, you deal normal damage to each target. Otherwise, you miss both targets.
Quickdraw. You may fire this ammunition as a bonus action.

Created by

Raven Gladstone.

Statblock Type

Class Features (KS)

Link/Embed