Arrowcraft Munition
The Arrowcraft feature lets you choose options for your
masterwork ammunition at certain levels. The options
are presented here in alphabetical order.
If an munition requires a saving throw, your
Arrowcraft save DC equals 8 + your proficiency bonus
+ your Wisdom modifier.
Bent. This ammunition can fire around corners. You
can cause the ammunition to make one 90 degree turn
within your weapon’s normal range.
Bladed. This ammunition deals an additional d6
damage. All damage dealt by this ammunition is
slashing damage.
Boring. This ammunition deals an additional d6
damage. All damage dealt by this ammunition is
piercing damage.
Blunt. This ammunition deals an additional d6
damage. All damage dealt by this ammunition is
bludgeoning damage.
Elemental. This ammunition deals an additional d4
fire, cold, or lightning damage. You must choose the
damage type when you craft the ammunition.
Grounding. A creature hit by this attack must make
a Constitution saving throw. On a failed save, the
creature loses all resistances for a number of rounds
equal to your Wisdom modifier (minimum 1). This does
not affect damage immunities.
Impaling. If this ammunition hits an unarmored
target, you may make an additional attack roll against a
second creature within range who is granted cover by
the primary target. You don't add your ability modifier
to the damage against the second target, unless that
modifier is negative.
Long. The attacker does not suffer disadvantage
when firing this ammunition at long range.
Short. The attacker does not suffer disadvantage
when firing this ammunition at an adjacent target.
Snare. When a target is hit with this ammunition,
they must make a Dexterity saving throw. The target’s
speed is reduced to 10 on a successful save, or 0 on a
failed save. The creature may repeat the save at the end
of its turn to end this effect.
Splinter. This ammunition splinters upon firing. All
creatures within 10 feet of a point you choose within
range of your weapon must make a Dexterity saving
throw. If a creature fails the save, it takes damage equal
to your Wisdom modifier (minimum 1).
Split. This ammunition splits upon firing. Choose
two targets within 15 feet of each other and make a
separate attack roll against each. If both attacks hit,
you deal normal damage to each target. Otherwise, you
miss both targets.
Quickdraw. You may fire this ammunition as a bonus
action.