Remove these ads. Join the Worldbuilders Guild

The Traveler's Guide to Aellorah

Sylvareth

The Sylvareth, also called Half-Elves, the first race of Aellorah to be created by a Wellspring eruption rather than the Seven Sisters, have difficult lives. The Wellspring eruption that created them occurred in the year 320 AE. Depending on the timeline of your campaign, the oldest Sylvareth may only be a few years old, or they may be just coming of age. Their arrival resulted in inquisitions comprised of Elves seeking to rid the world of what they saw as an abomination. It did not help that they were the 8th race to arrive on Aellorah, which is an unlucky number in Aelloran numerology. Humans, however, welcomed them, seeing them as a chance to recover from the still small number of Humans in the wake of the Grave Rot Plague.

They mostly resemble Humans, but have leaner builds and though they have the characteristic pointed ears of the Elves, theirs are stubbier. They have the almond eyes of Humans and display hair colors not seen in Elves, such as red. They display the loving and passionate side of their Human ancestry and the respect for life and the natural world exhibited by their Elven ancestors. They are highly empathetic people, able to read the emotions of those around them.

They inherited the divine domains of their parent races, Life and Zeal, as well as an additional domain depending on their subrace.

ability score increase: Your Charisma score increases by 2.
age: Sylvareth mature a little slower than Humans, reaching their age of maturity at 20 years old. Due to the Elven half of their ancestry, they live about twice as long as their Human counterparts, averaging about 120 to 180 years old.
Size: Medium
speed: Your base walking speed is 30 ft.
Languages: You can speak, read, and write Elvish and Myrian.
race features:

Stubborn

Once per long rest, if you succeed on a saving throw for an effect that still inflicts damage upon you, your hit points cannot be reduced below your Charisma modifier (minimum 1). If your hit points are already below your Charisma modifier (minimum 1), you instead take no damage. This trait is activated automatically the first time this occurs and does not require a reaction.

Guardian

In addition to your long lifespan, you seem to have an innate knowledge of how to preserve life, giving you proficiency in the Medicine skill. You also gain access to the 'Spare the Dying' cantrip.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Tool Proficiency

You gain proficiency with any artisan’s tool of your choice.


Created by

packetpirate.

Statblock Type

Race/Species

Link/Embed