Balder Steinbruser | CN | ||
Character Name | Alignment | ||
Wizard 3 | |||
Character Level | |||
Human | M | ||
Race | Size | ||
Male | 32 | ||
Gender | Age | ||
1.80 cm | 80 kg | ||
Height | Weight | ||
Dark purple | Blue | ||
Hair | Eyes |
- | Jotnedal |
Deity | Homeland |
- | 5800 |
Domain/Oath/Patron/School | XP |
SAVING THROWS | ||||||
---|---|---|---|---|---|---|
Save | Total | Base | Ability | Magic | Misc | Temp |
Fortitude | +2 | +1 | CON +1 | +0 | +0 | +0 |
Reflex | +4 | +1 | DEX +3 | +0 | +0 | +0 |
Will | +3 | +3 | WIS +0 | +0 | +0 | +0 |
Combat Maneuver Bonus CMB | |||||
---|---|---|---|---|---|
CMB | BaB | STR | Size | Misc | |
+5 | +1 | -1 | +0 | +5 |
Combat Maneuver Defense CMD | ||||||
---|---|---|---|---|---|---|
CMD | Base | BaB | STR | DEX | Size | Misc |
28 | 10 | +1 | -1 | +3 | +0 | +15 |
Common, Goblin, Dwarven, Giant, Draconic
Adventuring Skills | |||||
---|---|---|---|---|---|
CS | Skill | Total | AB Mod | Ranks | Misc |
Acrobatics | +6 | (DEX) +3 | +3 | +0 | |
Bluff | -1 | (CHA) -1 | +0 | +0 | |
Climb | -1 | (STR) -1 | +0 | +0 | |
Diplomacy | -1 | (CHA) -1 | +0 | +0 | |
Disable Device* | +4 | (DEX) +3 | +1 | +0 | |
Disguise | -1 | (CHA) -1 | +0 | +0 | |
Escape Artist | +5 | (DEX) +3 | +2 | +0 | |
Fly | +3 | (DEX) +3 | +0 | +0 | |
Heal | +0 | (WIS) +0 | +0 | +0 | |
Intimidate | -1 | (CHA) -1 | +0 | +0 | |
Knowledge: Arcana | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Dungeoneering | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Local | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Nature | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Planes | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Religion | +5 | (INT) +5 | +0 | +0 | |
Perception | +3 | (WIS) +0 | +3 | +0 | |
Ride | +3 | (DEX) +3 | +0 | +0 | |
Sense Motive | +0 | (WIS) +0 | +0 | +0 | |
Spellcraft* | +11 | (INT) +5 | +3 | +3 | |
Stealth | +3 | (DEX) +3 | +0 | +0 | |
Survival | +0 | (WIS) +0 | +0 | +0 | |
Swim | -1 | (STR) -1 | +0 | +0 | |
Use Magic Device* | +0 | (CHA) -1 | +1 | +0 | |
Background Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Appraise | +10 | (INT) +5 | +2 | +3 | |
Knowledge: Engineering | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Geography | +5 | (INT) +5 | +0 | +0 | |
Knowledge: History | +5 | (INT) +5 | +0 | +0 | |
Knowledge: Nobility | +5 | (INT) +5 | +0 | +0 | |
Linguistics* | +11 | (INT) +5 | +3 | +3 | |
Custom Skills | |||||
CS | Skill | Total | AB Mod | Ranks | Misc |
Ray of Frost ranged touch attack 1d20+4 1d3 cold
Acid Splash ranged touch attack 1d20+4 1d3 Acid
Stone Discus ranged attack 1d20+4 4d6 B or P dmg.
Acid Dart (Sp) ranged touch attack 1d20+4 1d6+1 Acid 8/day
Summoner’s Charm (Su)
WEAPONS | ||||||
---|---|---|---|---|---|---|
Name | AB | Critical | Type | Range | Ammo | Dmg |
Crossbow, Light | +4 | 19-20/x2 | p | 80 ft | 20xBolt | 1d8 |
Masterwork Crossbow, Heavy | +5 | 19-20/x2 | p | 120 | 20xBolt | 1d10 |
ARMOUR | ||||||
---|---|---|---|---|---|---|
Name | ACB | Type | Check Penality | Spell Failure | Weight | Properties |
Quilted cloth | 1 | Armor | 0 | 10 | 15 lbs |
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
You fire a small orb of acid at the target.
School evocation [cold]; Level sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range
Close
Duration instantaneous
Saving Throw none
;
Effect ray
Spell Resistance Yes
A ray of freezing air and ice projects from your pointing finger.
You must succeed on a ranged touch attack with the ray to deal
damage to a target. The ray deals 1d3 points of cold damage
School evocation [light]; Level sorcerer/wizard 0
Casting Time 1 standard action
Components V or S
Range
Close
Targets One fine object
Duration instantaneous
Saving Throw Fortitude negates
;
Effect Increases flame of lit object.
Spell Resistance Yes
You can make an unattended Fine flammable object catch on fire. This works as if you were using flint and steel except that you can use spark in any sort of weather and it takes much less time to actually ignite an object.
School conjuration (creation) [force];; Level sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, F (a piece of cured leather)
Range
Touch
Targets creature touched
Duration 1 hour/level (D)
Saving Throw Will negates (harmless
;
Spell Resistance No
An invisible but tangible field of force surrounds the subject of a
mage armor spell, providing a +4 armor bonus to AC.
Unlike mundane armor, mage armor entails no armor check
penalty, arcane spell failure chance, or speed reduction. Since mage
armor is made of force, incorporeal creatures can’t bypass it the way
they do normal armor.
Statblocks for your Trinkets, businesses, building, castles, empires.