+0 | Strength |
+0 | Dexterity |
+0 | Constitution |
+0 | Intelligence |
+0 | Wisdom |
+0 | Charisma |
+0 | Acrobatics |
+0 | Animal Handling |
+0 | Arcana |
+0 | Athletics |
+0 | Deception |
+0 | History |
+0 | Insight |
+0 | Intimidation |
+0 | Investigation |
+0 | Medicine |
+0 | Nature |
+0 | Perception |
+0 | Performance |
+0 | Persuasion |
+0 | Religion |
+0 | Sleight of Hands |
+0 | Stealth |
+0 | Survival |
Heroes Enabled
The statblocks of your Weapons, armor and other important/magical equipment
Explosive Rare
Once thrown, this magical grenade explodes in a 15ft radius on the spot it impacts. You draw the moisture from every creature within range. Each creature in that area must make a Constitution saving throw (save DC 17). Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical plants in the area that aren’t creatures, such as trees and shrubs, wither and die instantly.
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple Melee | 12d8 | Necrotic | 30/60ft |
Ring Rare (this item requires attunement)
This glows with the same light that as if it has just come out of the forge.
This ring has three charges and all charges are regained at dawn. While the wearer is attuned to the ring, the wearer can use their reaction and expend a charge in order to half the damage to the wearer from any source that would deal cold or fire damage.
In addition, the wearer gains a swim speed equal to half their movement speed and the ring sheds dim light for 10ft.
Cost: 600gp
Wondrous Item Rare (this item requires attunement)
While wearing this cloak and the wearer is attuned to it, the wearer can grab the edges of the cloak in order to gain a 20ft fly speed. If the wearer ever stops grasping the cloak in this manner, or the cloak stops being in bright light, the wearer loses this fly speed. While wearing the cloak and the wearer is attuned to it, you can use your action to cast polymorph on yourself, transforming into one of three forms: an axebeak (MM page 317), an eagle (MM page 322), or a raven (MM page 335). While you are in one of the forms, you retain your Intelligence, Wisdom, and Charisma scores. This transformation lasts for five minutes or until the form loses all hit points. The cloak can't be used this way again until the next dawn.
Cost: 500gp Weight: 1lb
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.