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Travian Bright

Bard 1 Class & Level
Noble Family Background
Human Race
LN Alignment

Strength 15
+2
Dexterity 17
+3
constitution 15
+2
intelligence 16
+3
wisdom 16
+3
charisma 18
+4
Total Hit Dice 1
Hit Die
1d8+2
+2 proficiency bonus
+2 Strength
+5 Dexterity
+2 Constitution
+3 Intelligence
+3 Wisdom
+6 Charisma
saving throws
+3 Acrobatics
+2 Animal Handling
+3 Arcana
+2 Athletics
+4 Deception
+5 History
+3 Insight
+4 Intimidation
+3 Investigation
+3 Medicine
+3 Nature
+3 Perception
+6 Performance
+6 Persuasion
+3 Religion
+3 Sleight of Hands
+3 Stealth
+1 Survival
skills Light armor   Simple weapons, hand crossbows, longswords, rapiers, shortswords   Instruments: (Oboe, Dulcimer, and Viol)   Saving Throws: Dexterity, Charisma Skills: Persuasion, Performance, History. proficiencies

 
13
Armor Class
12
Hit Points
+3
Initiative
30
Speed
WeaponAttackDamageRange
Dagger 1d20+3 1d4+3 20/60
Unarmed 1d20+2 1d4+2
Rapier 1d20+3 1d8+3
Attacks
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Proficiences
Ritual Casting
You can cast any bard spell you know as a ritual if that spell has the ritual tag.
Spellcasting Focus
You can use a musical instrument (found in chapter 5) as a spellcasting focus for your bard spells.
Spellcasting
Starting Equipment
• (a) a lute or (b) any other musical instrument (oboe)
• Leather armor and a dagger

**********************************

Equipment
Cocky, Snobby, Arrogant, yet Kind and gentlemanly.
Personality Traits
Travian wants to become a great playwright.
Ideals
Travian is a Perfect Gentleman and behaves as such.
Bonds
Travian is a bit of a spoiled bitch.
Flaws

Heroes Enabled

The statblocks of your Weapons, armor and other important/magical equipment

DnD 5e SRD SRD

Rapier

Melee Weapon Finesse Common

Type Damage Damage Range Properties
Martial 1d8 Piercing Finesse

Cost: 25 gp Weight: 2 lb


 

DnD 5e SRD SRD

Dagger

Melee Weapon Finesse, Light, Thrown Common

Type Damage Damage Range Properties
Simple 1d4 Piercing 20/60 ft Finesse, Light, Thrown

Cost: 2 gp Weight: 1 lb


 

Dnd 5e SRD SRD

Leather Armor

Light Armor Common

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Type AC STR Req. Stealth Dis. Properties
Light 11 + Dex Modifier

Cost: 10 gp Weight: 10 lb


 

The statblocks of your class features

Bard


Hit Points

Hit Dice: d8 per Bard level
Hit Points at first Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier

Proficiences

Armor: light armour
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Three musical instruments of your choice
Saving Throws: Dexterity, Charisma
Skills: Choose any three

Starting Equipment

You start with the following equipment in addition to the equipment you get from your background   (a) a rapier, or (b) a longsword, or (c)and simple weapon (a) a diplomats pack or (b) an entertainers pack (a) a lute or (b) any other musical instrument leather armour and a dagger


Spellcasting

You have learnt to untangle and reshape the fabric of reality in harmony with your wishes and music. your spells are part of your vast repertoire, magic that you can tune to different situations.

Statblocks for your familiars, mounts etc.

Statblocks for race/species of the character.

Nagaborn

Ability Score Increase +2 Constitution +1 Intelligence
Size Medium
Speed 30 ft

Nagaborns

 

Lore

 

Nagaborn Traits

   

Ability Score Increase

Your Constitution score increases by 2, and your Intelligence score increases by 1.

Age

Descending from the immortal nagas nagaborn mature at a comparatively young age to other races, typically around 10 years, and can live for countless centuries never really aging but simply growing in size but many don't live past their first century.

Alignment

Most nagaborn are either neutral or neutral evil in alignment.

Size

Nagaborn stand about 5 feet tall when upright, but the total length of their bodies, head to tail, ranges from 10 to as much as 20 feet in their first century. Your size is Medium.

Speed

Your base walking speed is 30 feet.

Darkvision

You are accustomed to darkness and low light environments, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Speed Burst

By using your tail to propel yourself you can move quickly for a time. As a bonus action on your turn you may move up to half of your movement speed or triple your jump distance until the end of your next turn. Once you use this trait you must not move the next turn in order to use this ability again.

Fangs

Your poison fangs are always eager to plunge into the unsuspecting hide of your next victim. You can use your fangs to make unarmed strikes, on hit your fangs deal 1d4 + your strength modifier piercing damage and the target must successes a constitution saving throw (DC8 + your proficiency bonus + your Constitution modifier) or take 1d4 poison damage.

Tail

As a action you can make a special grapple attack towards a target. When a target is grappled by your tail as a bonus action on your turn you deal 1d6 + your strength modifier bludgeoning damage to the grappled target. You can only grapple one target at a time with this effect.

Poison Immunity

You are resistance to poison damage and gain advantage on saving throws against being poisoned.

Poison Affinity

You gain proficiency with the poisoner’s kit.

Languages

You can speak, read, and write Common and Draconic.  
 

Languages. Common and Draconic.

Statblocks for companions, followers and other allies.

Statblocks for your spells.

Level 0 Spells

PHB pg. 285

Vicious Mockery

0-level (Cantrip) Enchantment

Casting Time: 1 Action
Range/Area: 60 Feet
Components: V
Duration: Instantaneous
You unleash a string of insults laced with subtle enchantments at a creature you can see within range. If the target can hear you (though it need not understand you), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.
At higher levels: This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 15th level (4d4).
Available for: Bard
]

Level 1 Spells

PHB: P. 280

Tashas Hideous Laughter

1-level Enchantment

Casting Time: 1 action
Range/Area: 30 feet
Components: V, S, M
Materials: tiny tarts and a feather that is waved in the air
Duration: Concentration, Concentration, up to 1 minute

A creature of your choice that you can see within range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a Wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for the duration. A creature with an Intelligence score of 4 or less isn’t affected.
At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has advantage on the saving throw ifit’s triggered by damage. On a success, the spell ends.
Available for: Bard, Wizard

PHB: P. 252

Illusory Script

1-level Illusion

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 minute
Range/Area: Touch
Components: S, M
Materials: a lead-based ink worth at least 10 gp, which the spell consumes
Duration: 10 Days

You write on parchment, paper, or some other suitable writing material and imbue it with a potent illusion that lasts for the duration.
To you and any creatures you designate when you cast the spell, the writing appears normal, written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, you can cause the writing to appear to be an entirely different message, written in a different hand and language, though the language must be one you know.
Should the spell be dispelled, the original script and the illusion both disappear.
A creature with truesight can read the hidden message.
Available for: Bard, Warlock, Wizard

PHB pg. 224

Comprehend Languages

1-level Divination

Ritual - does not require spell slot, takes 10 minutes longer
Casting Time: 1 Action
Range/Area: Self
Components: V, S, M
Materials: A pinch of soot and salt
Duration: 1 Hour
For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn't decode secret messages in a text or a glyph, such as an arcane sigil, that isn't part of a written language.
Available for: Bard, Sorcerer, Warlock, Wizard
]

Statblocks for your Trinkets, businesses, building, castles, empires.

DnD 5e SRD

Clothes, Fine

Adventuring Gear Common

This set of clothes is designed specifically to be expensive and to show it, including fancy, tailored clothes in whatever fashion happens to be the current style in the courts of the nobles. Precious metals and gems could be worked into the clothing.

Cost: 15gp Weight: 6lb


 

Dnd 5e SRD

Entertainer's Pack

Adventuring Gear Common

Includes: • a Backpack • a Bedroll • 2 costumes • 5 candles • 5 days of Rations • a Waterskin • a Disguise Kit.


 

Created by

movie002.

Statblock Type

Character Sheet (Legacy)

Link/Embed