+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
-1 | Strength | |
+7 | Dexterity | |
+1 | Constitution | |
+0 | Intelligence | |
+1 | Wisdom | |
+7 | Charisma |
+5 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+0 | Athletics | STR | |
+14 | Deception | CHA | |
+1 | History | INT | |
+2 | Insight | WIS | |
+6 | Intimidation | CHA | |
+3 | Investigation | INT |
+2 | Medicine | WIS | |
+1 | Nature | INT | |
+4 | Perception | WIS | |
+6 | Performance | CHA | |
+6 | Persuasion | CHA | |
+1 | Religion | INT | |
+10 | Sleight of Hand | DEX | |
+7 | Stealth | DEX | |
+4 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Vicious Hand Crossbow | +7 | DEX | 1d6+4 | piercing | |
ammunition, light, loading, martial | |||||
Eldritch Blast | +7 | CHA | 1d10 | force |
The statblocks of your Weapons, armor and other important/magical equipment
DnD 5e SRD SRD
Light Armor Common
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Type | AC | STR Req. | Stealth Dis. | Properties |
---|---|---|---|---|
Light | 12 + Dex Modifier |
Cost: 45 gp Weight: 13 lb
DnD 5e SRD SRD
Melee Weapon Finesse Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Martial | 1d8 | Piercing | Finesse |
Cost: 25 gp Weight: 2 lb
DnD 5e SRD SRD
Ranged Weapon Ammunition, Loading, Two-Handed Common
Type | Damage | Damage | Range | Properties |
---|---|---|---|---|
Simple | 1d8 | Piercing | 80/320 ft | Ammunition, Loading, Two-Handed |
Cost: 25 gp Weight: 5 lb
DnD 5e
Ammunition Common
Crossbow bolts are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Cost: 1gp Weight: 1 1/2lb
Wondrous Item Magical Uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
Adventuring Gear Uncommon
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn't move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success
Weight: 2lb
Dungeon Master's Guide 5th Edition
Wondrous Item
This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter.
Rare
You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it.
You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing.
If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate.
Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
Potion Common
You regain 2d4+2 Hit Points when you drink this potion. The potion's red liquid glimmers when agitated.
Weight: .5lbs
The statblocks of your class features
1d8 | Personality Trait |
---|---|
1 | I fall in and out of love easily, and am always pursuing someone. |
2 | I have a joke for every occasion, especially occasions where humor is inappropriate. |
3 | Flattery is my preferred trick for getting what I want. |
4 | I’m a born gambler who can't resist taking a risk for a potential payoff. |
5 | I lie about almost everything, even when there’s no good reason to. |
6 | Sarcasm and insults are my weapons of choice. |
7 | I keep multiple holy symbols on me and invoke whatever deity might come in useful at any given moment. |
8 | I pocket anything I see that might have some value. |
1d6 | Ideals |
---|---|
1 | Independence. I am a free spirit— no one tells me what to do. (Chaotic) |
2 | Fairness. I never target people who can’t afford to lose a few coins. (Lawful) |
3 | Charity. I distribute the money I acquire to the people who really need it. (Good) |
4 | Creativity. I never run the same con twice. (Chaotic) |
5 | Friendship. Material goods come and go. Bonds of friendship last forever. (Good) |
6 | Aspiration. I’m determined to make something of myself. (Any) |
1d6 | Bond |
---|---|
1 | I fleeced the wrong person and must work to ensure that this individual never crosses paths with me or those I care about. |
2 | I owe everything to my mentor—a horrible person who’s probably rotting in jail somewhere. |
3 | Somewhere out there, I have a child who doesn’t know me. I’m making the world better for him or her. |
4 | I come from a noble family, and one day I’ll reclaim my lands and title from those who stole them from me. |
5 | A powerful person killed someone I love. Some day soon, I’ll have my revenge. |
6 | I swindled and ruined a person who didn’t deserve it. I seek to atone for my misdeeds but might never be able to forgive myself. |
1d6 | Flaw |
---|---|
1 | I can’t resist a pretty face. |
2 | I'm always in debt. I spend my ill-gotten gains on decadent luxuries faster than I bring them in. |
3 | I’m convinced that no one could ever fool me the way I fool others. I’m convinced that no one could ever fool me the way I fool others. |
4 | I’m too greedy for my own good. I can’t resist taking a risk if there’s money involved. |
5 | I can’t resist swindling people who are more powerful than me. |
6 | I hate to admit it and will hate myself for it, but I'll run and preserve my own hide if the going gets tough. |
Level | Proficiency Bonus | Features | Cantrips Known | Spells Known |
---|---|---|---|---|
1 | +2 | Spellcasting, Bardic Inspiration (d6) | 2 | 4 |
2 | +2 | Jack of All Trades, Song of Rest (d6) | 2 | 5 |
3 | +2 | Bard College : Whispers, College Feature : Psychich Blades, Words of Terror, Expertise | 2 | 6 |
4 | +2 | Ability Score Improvement | 3 | 7 |
5 | +3 | Bardic Inspiration (d8), Font of Inspiration | 3 | 8 |
6 | +3 | Countercharm, College Feature : Mantle of Whispers | 3 | 9 |
7 | +3 | 3 | 10 | |
8 | +3 | Ability Score Improvement | 3 | 11 |
9 | +4 | Song of Rest (d8) | 3 | 12 |
10 | +4 | Bardic Inspiration (d10), Expertise, Magical Secrets | 4 | 14 |
11 | +4 | 4 | 15 | |
12 | +4 | Ability Score Improvement | 4 | 15 |
13 | +5 | Song of Rest (d10) | 4 | 16 |
14 | +5 | Magical Secrets, College Feature : Shadow Lore | 4 | 18 |
15 | +5 | Bardic Inspiration (d12) | 4 | 19 |
16 | +5 | Ability Score Improvement | 4 | 19 |
17 | +6 | Song of Rest (d12) | 4 | 20 |
18 | +6 | Magical Secrets | 4 | 22 |
19 | +6 | Ability Score Improvement | 4 | 22 |
20 | +6 | Superior Inspiration | 4 | 22 |
You start with the following equipment, in addition to the equipment granted by your background:
You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations.
Level | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
---|---|---|---|---|---|---|---|---|---|
1 | 2 | - | - | - | - | - | - | - | - |
2 | 3 | - | - | - | - | - | - | - | - |
3 | 4 | 2 | - | - | - | - | - | - | - |
4 | 4 | 3 | - | - | - | - | - | - | - |
5 | 4 | 3 | 2 | - | - | - | - | - | - |
6 | 4 | 3 | 3 | - | - | - | - | - | - |
7 | 4 | 3 | 3 | 1 | - | - | - | - | - |
8 | 4 | 3 | 3 | 2 | - | - | - | - | - |
9 | 4 | 3 | 3 | 3 | 1 | - | - | - | - |
10 | 4 | 3 | 3 | 3 | 2 | - | - | - | - |
11 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
12 | 4 | 3 | 3 | 3 | 2 | 1 | - | - | - |
13 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
14 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | - | - |
15 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | - |
16 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | - |
17 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Your patron is the Raven Queen, a mysterious being who rules the Shadowfell from a palace of ice deep within that dread realm.
Her ability to reach into the world is limited. Thus, she turns to mortal warlocks to serve her will.
She concerns herself with ensuring that those fated to die pass from the world as expected, and bids her agents to defeat those who seek to cheat death through undeath or other imitations of immortality.
You start with the following equipment, in addition to the equipment granted by your background:
Skilled at mimicry and dramatics, you gain the following benefits:
Statblocks for your familiars, mounts etc.
Mimicry. The raven can mimic simple sounds it has heard, such as a person whispering, a baby crying, or an animal chittering. A creature hears the sounds can tell they are imitations with a successful DC 10 Wisdom (Insight) check.
Beak. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Evocation Magic
0-level (Cantrip) Evocation
SRD
0-level (Cantrip) Conjuration
Illusion Magic
0-level (Cantrip) Illusion
Enchantment Magic
0-level (Cantrip) Enchantment
Evocation Magic
0-level (Cantrip) Evocation
SRD
0-level (Cantrip) Transmutation
Evocation Magic
1-level Evocation
Enchantment Magic
1-level Enchantment
Evocation Magic
1-level Evocation
1-level Enchantment
Acquisition Incorporated P.75
1-level Illusion
1-level Enchantment
PHB: P. 230
2-level Evocation
Ritual - does not require spell slot, takes 10 minutes longerDivination Magic
2-level Divination
Illusion Magic
2-level Illusion
XGtE P. 151
3-level Enchantment
Illusion Magic
3-level Illusion
Conjuration Magic
3-level Conjuration
Evocation Magic
3-level Evocation
Divination Magic
3-level Divination
Statblocks for your Trinkets, businesses, building, castles, empires.