+4 | Expertise Bonus | |
+2 | Proficiency Bonus |
+1 | Strength | |
+6 | Dexterity | |
-2 | Constitution | |
+3 | Intelligence | |
+3 | Wisdom | |
+3 | Charisma |
+6 | Acrobatics | DEX | |
+3 | Animal Handling | WIS | |
+1 | Arcana | INT | |
+1 | Athletics | STR | |
+7 | Deception | CHA | |
+1 | History | INT | |
+5 | Insight | WIS | |
+7 | Intimidation | CHA | |
+1 | Investigation | INT |
+3 | Medicine | WIS | |
+1 | Nature | INT | |
+5 | Perception | WIS | |
+3 | Performance | CHA | |
+3 | Persuasion | CHA | |
+1 | Religion | INT | |
+8 | Sleight of Hand | DEX | |
+6 | Stealth | DEX | |
+3 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
---|---|---|---|---|---|
Claw | +1 | STR | 1d4+1 | Slashing | |
Snokey snokey coty coty (surprise motherfucker) | +4 | DEX | +1d6+4 | Fuck You Damage | |
If you sneaky enough or they distracted, 1D6 extra fuck you damage. 1 per turn, don't be greedy. | |||||
Knife | +3 | STR | 1d6+4+1 | Slashing | |
Crossbow | +6 | DEX | 1d8+4 | Piercing | |
Range 80/320 |
Wondrous Item
Rare Requires Attunement
While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.
Weapon
Rare
You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon.
You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an Attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become Poisoned for 1 minute. The Dagger can't be used this way again until the next dawn.
Type | Damage | Damage | Range |
---|---|---|---|
Simple Melee | 1D4+1 / 2D10 | Piercing | 20/60 |
Cost: 55G
Weight: 1lb
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.