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M'Tabi Jodhdara

3 Level (0/2700 XP for level-up) Background Tabaxi Race / Species / Heritage Chaotic whatever the fuck he is. Alignment
Rogue
Level 3
Hit Dice: 3/3
1d8-2 Class 1

STR
12
+1
DEX
18
+4
CON
7
-2
INT
12
+1
WIS
17
+3
CHA
16
+3
21
Hit Points
+4
Initiative (DEX)
14
Armor Class (AC)
+2
Prof. Bonus
30, 20 climb
Speed (walk/run/fly)
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Strength
+6 Dexterity
-2 Constitution
+3 Intelligence
+3 Wisdom
+3 Charisma
saving throws
+6 Acrobatics DEX
+3 Animal Handling WIS
+1 Arcana INT
+1 Athletics STR
+7 Deception CHA
+1 History INT
+5 Insight WIS
+7 Intimidation CHA
+1 Investigation INT
skills
+3 Medicine WIS
+1 Nature INT
+5 Perception WIS
+3 Performance CHA
+3 Persuasion CHA
+1 Religion INT
+8 Sleight of Hand DEX
+6 Stealth DEX
+3 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Claw +1 STR 1d4+1 Slashing
Snokey snokey coty coty (surprise motherfucker) +4 DEX +1d6+4 Fuck You Damage
 If you sneaky enough or they distracted, 1D6 extra fuck you damage. 1 per turn, don't be greedy.
Knife +3 STR 1d6+4+1 Slashing
Crossbow +6 DEX 1d8+4 Piercing
 Range 80/320
Attacks
Sneak Attack
Dark Vision

Cunning Action: Take Bonus Action to Dash, Disengage, or Hide.

Fancy Footwork: You've learn how to land a strike and then slip away without reprisal. During your turn, if you make a melee attack against a creature, that creature can't make opportunity attacks against you for the rest of your turn.

Rakish Audacity: Your confidence propels you into battle. You can give yourself a bonus to your initiative rolls equal to your Charisma modifier.
You also gain an additional way to use your Sneak Attack; you don't need advantage on the attack roll to use your Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have disadvantage on the attack roll. All the other rules for Sneak Attack still apply to you.

Features & Traits

Cloak of the Bat

Wondrous Item

Rare Requires Attunement

While wearing this cloak, you have advantage on Dexterity (Stealth) checks. In an area of dim light or darkness, you can grip the edges of the cloak with both hands and use it to fly at a speed of 40 feet. If you ever fail to grip the cloak's edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed.
  While wearing the cloak in an area of dim light or darkness, you can use your action to cast Polymorph on yourself, transforming into a bat. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can't be used this way again until the next dawn.



Dagger of Venom

Weapon

Rare

You gain a +1 bonus to Attack and Damage Rolls made with this Magic Weapon.

You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an Attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become Poisoned for 1 minute. The Dagger can't be used this way again until the next dawn.

Type Damage Damage Range
Simple Melee 1D4+1 / 2D10 Piercing 20/60

Cost: 55G
Weight: 1lb





  • Temple Healing Potion x3

  • Vial of Electrifying Toxin x2

  • Vial of Radiant Toxin

  • Fancy Tasseled Wine BottleĀ 

  • Silver Pine Cone

  • Satyr Coin

  • Tiny Cage with no Door

  • Tiny Potted Daffodil (sways near music)

  • Box of Spikes

  • Conch

  • 9 Various Knives

  • Lockpick Set

  • Ever-burning Torch

  • Torture Tools

  • Adventurer's Pack

  • Crossbow and Bolts

  • Magic Port Hole (Wine)

  • Feathers x6

  • Large Canvases x2

  • Mysterious Key from the Box of Shabbat

  • Gloves of Thieving (+2 to Sleight of Hand)




Equipment Copper: 30, Silver: 25, Electrum: 0, Gold: 192, Platinum: 0 Money
Common, Thieves' Cant
Light Armor
Simple Weapons
Blades
Hand Crossbows

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Tabaxi

Tabaxi, also known as jaguar people or cat-men, are a race of feline humanoids that mostly lives in the jungle. They are taller than most human at six to seven feet and their body are slender.   Like any normal feline, they are have excellent agility ability and keen senses that when using smell and perception. They have rectractable claw that they can use as weapons when needed.   They mostly lived in clans to protect their way of life but some venture out to pursue a more personal interest. They have a very strong interest on treasure and shiny items compared to knowledge.
ability score increase: Your Dexterity score increase by 2
age: Lifespan similar to a human
alignment: Chaotic Neutral
Size: Medium
speed: 30ft
Languages: Common and 1 other of your choice
race features:
Darkvision. You can see up to 60 feet in dimlight as if it were bright light. You can see up to 30 feet in darkness as if it were dimlight. All vision under darkvision will be in greyscale.   Cat's Claw. Your claw are a natural weapon, you can use your claw as unarmed strike to deal slashing damage instead of bludgeoning damage.   Feline's Agility. You are proficient in Acrobatic skill. You have advantage in Dexterity saving throw.   Cat's Talent. You are proficient in Perception and Stealth skills.

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Created by

Sabrina.Rice.

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