Name | Conjure Barrage | School | Conjuration |
---|---|---|---|
Spell Level | 3 | Range | Self (60-foot cone) |
Casting Time | 1 Action | Duration | Instantaneous |
Components | V, S, M | Materials | One piece of ammunition or a thrown weapon |
Ritual | No | Concentration | No |
Description | |||
You throw a nonmagical weapon or fire a piece of nonmagical ammunition into the air to create a cone of identical weapons that shoot forward and then disappear. Each creature in a 60-foot cone must succeed on a Dexterity saving throw. A creature takes 3d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the weapon or ammunition used as a component. |