A nonmagical weapon you touch becomes a magic weapon.
Choose one of the following damage types: acid, cold, fire,
lightning, or thunder. For the duration, the weapon has a +1 bonus
to attack rolls and deals an extra 1d4 damage of the chosen type
when it hits.
At higher level
When you cast this spell using a spell slot of 5th or 6th level, the
bonus to attack rolls increases to +2 and the extra damage
increases to 2d4.
When you use a spell slot of 7th level or higher, the bonus
increases to +3 and the extra damage increases to 3d4. |