You project a phantasmal image of a creature’s worst fears. Each
creature in a 30-foot cone must succeed on a Wisdom saving throw
or drop whatever it is holding and become frightened for the
duration.
While frightened by this spell, a creature must take the Dash action
and move away from you by the safest available route on each of
its turns, unless there is nowhere to move. If the creature ends its
turn in a location where it doesn’t have line of sight to you, the
creature can make a Wisdom saving throw. On a successful save,
the spell ends for that creature. |