You open a gateway to the dark between the stars, a region
infested with unknown horrors. A 20-foot-radius sphere of blackness
and bitter cold appears, centered on a point with range and lasting
for the duration. This void is filled with a cacophony of soft whispers
and slurping noises that can be heard up to 30 feet away. No light,
magical or otherwise, can illuminate the area, and creatures fully
within the area are blinded.
The void creates a warp in the fabric of space, and the area is
difficult terrain. Any creature that starts its turn in the area takes
2d6 cold damage. Any creature that ends its turn in the area must
succeed on a Dexterity saving throw or take 2d6 acid damage as
milky, otherwordly tentacles rub against it. |