You create the image of an object, a creature, or some other
visible phenomenon that is no larger than a 20-foot cube.
The image appears at a spot that you can see within range and
lasts for the duration. It seems completely real, including sounds,
smells, and temperature appropriate to the thing depicted. You
can’t create sufficient heat or cold to cause damage, a sound loud
enough to deal thunder damage or deafen a creature, or a smell
that might sicken a creature (like a troglodyte’s stench).
As long as you are within range of the illusion, you can use your
action to cause the image to move to any other spot within range.
As the image changes location, you can alter its appearance so
that its movements appear natural for the image. For example, if
you create an image of a creature and move it, you can alter the
image so that it appears to be walking. Similarly, you can cause
the illusion to make different sounds at different times, even
making it carry on a conversation, for example.
Physical interaction with the image reveals it to be an illusion,
because things can pass through it. A creature that uses its action
to examine the image can determine that it is an illusion with a
successful Intelligence (Investigation) check against your spell
save DC. If a creature discerns the illusion for what it is, the
creature can see through the image, and its other sensory
qualities become faint to the creature.
At higher level
When you cast this spell using a spell slot of 6th level or higher, the
spell lasts until dispelled, without requiring your concentration. |