You alter time around up to six creatures of your choice in a 40-
foot cube within range. Each target must succeed on a Wisdom
saving throw or be affected by this spell for the duration.
An affected target’s speed is halved, it takes a -2 penalty to AC and
Dexterity saving throws, and it can’t use reactions. On its turn, it
can use either an action or a bonus action, not both. Regardless of
the creature’s abilities or magic items, it can’t make more than
one melee or ranged attack during its turn.
If the creature attempts to cast a spell with a casting time of 1
action, roll a d20. On an 11 or higher, the spell doesn’t take effect
until the creature’s next turn, and the creature must use its action
on that turn to complete the spell. If it can’t, the spell is wasted.
A creature affected by this spell makes another Wisdom saving
throw at the end of its turn. On a successful save, the effect ends
for it. |