You attempt to charm a creature you can see within range. It must
make a Wisdom saving throw, and it does so with advantage if you
or your companions are fighting it. If it fails the saving throw, it is
charmed by you until the spell ends or until you or your
companions do anything harmful to it. The charmed creature is
friendly to you. When the spell ends, the creature knows it was
charmed by you.
At higher level
When you cast this spell using a spell slot of 5th level or higher, you
can target one additional creature for each slot level above 4th.
The creatures must be within 30 feet of each other when you target
them. |