Remove these ads. Join the Worldbuilders Guild
Name Charm Monster School Enchantment
Spell Level 4 Range 1 Action
Casting Time 30 feet Duration 1 hour
Components V, S Materials None
Ritual No Concentration No
Description
You attempt to charm a creature you can see within range. It must make a Wisdom saving throw, and it does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature is friendly to you. When the spell ends, the creature knows it was charmed by you.   At higher level   When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.

 

Created by

NJ147.

Statblock Type

Spell

Link/Embed