Squirming, ebony tentacles fill a 20-foot square on ground that you
can see within range. For the duration, these tentacles turn the
ground in the area into difficult terrain.
When a creature enters the affected area for the first time on a
turn or starts its turn there, the creature must succeed on a
Dexterity saving throw or take 3d6 bludgeoning damage and be
restrained by the tentacles until the spell ends. A creature that
starts its turn in the area and is already restrained by the tentacles
takes 3d6 bludgeoning damage.
A creature restrained by the tentacles can use its action to make a
Strength or Dexterity check (its choice) against your spell save DC.
On a success, it frees itself. |