You summon a spirit that assumes the form of a loyal, majestic
mount. Appearing in an unoccupied space within range, the spirit
takes on a form you choose: a griffon, a pegasus, a peryton, a dire
wolf, a rhinoceros, or a saber—toothed tiger. The creature has the
statistics provided in the Monster Manual for the chosen form,
though it is a celestial, a fey, or a fiend (your choice) instead of its
normal creature type. Additionally, if it has an Intelligence score of
5 or lower, its Intelligence becomes 6, and it gains the ability to
understand one language of your choice that you speak. You
control the mount in combat. While the mount is within 1 mile of
you, you can communicate with it te1epathically. While mounted
on it, you can make any spell you cast that targets only you also
target the mount. The mount disappears temporarily when it drops
to 0 hit points or when you dismiss it as an action. Casting this
spell again re—summons the bonded mount, with all its hit points
restored and any conditions removed. You can’t have more than
one mount bonded by this spell or find steed at the same time. As
an action, you can release a mount from its bond, causing it to
disappear permanently. Whenever the mount disappears, it leaves
behind any objects it was wearing or carrying. |