A sphere of shimmering force encloses a creature or object of
Large size or smaller within range. An unwilling creature must
make a Dexterity saving throw. On a failed save, the creature is
enclosed for the duration.
Nothing---not physical objects, energy, or other spell effects---can
pass through the barrier, in or out, though a creature in the sphere
can breathe there. The sphere is immune to all damage, and a
creature or object inside can’t be damaged by attacks or effects
originating from outside, nor can a creature inside the sphere
damage anything outside it.
The sphere is weightless and just large enough to contain the
creature or object inside. An enclosed creature can use its action
to push against the sphere’s walls and thus roll the sphere at up to
half the creature’s speed. Similarly, the globe can be picked up
and moved by other creatures.
A disintegrate spell targeting the globe destroys it without harming
anything inside it. |