A 20-foot-radius sphere of whirling air springs into existence
centered on a point you choose within range. The sphere remains
for the spell’s duration. Each creature in the sphere when it
appears or that ends its turn there must succeed on a Strength
saving throw or take 2d6 bludgeoning damage. The sphere’s space
is difficult terrain.
Until the spell ends, you can use a bonus action on each of your
turns to cause a bolt of lightning to leap from the center of the
sphere toward one creature you choose within 60 feet of the
center. Make a ranged spell attack. You have advantage on the
attack roll if the target is in the sphere. On a hit, the target takes
4d6 lightning damage. Creatures within 30 feet of the sphere have disadvantage on
Wisdom (Perception) checks made to listen.
At Higher Levels.
When you cast this spell using a spell slot of 5th
level or higher, the damage increases for each of its effects by 1d6
for each slot level above 4th. |