You fire a piece of nonmagical ammunition from a ranged weapon
or throw a nonmagical weapon into the air and choose a point
within range.
Hundreds of duplicates of the ammunition or weapon fall in a volley
from above and then disappear. Each creature in a 40-foot-radius.
20-foot-high cylinder centered on that point must make a Dexterity
saving throw. A creature takes 8d8 damage on a failed save, or half
as much damage on a successful one. The damage type is the
same as that of the ammunition or weapon. |