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Name Conjure Volley School Conjuration
Spell Level 5 Range 150 feet
Casting Time 1 Action Duration Instantaneous
Components V, S, M Materials One piece of ammunition or one thrown weapon
Ritual No Concentration No
Description
You fire a piece of nonmagical ammunition from a ranged weapon or throw a nonmagical weapon into the air and choose a point within range.   Hundreds of duplicates of the ammunition or weapon fall in a volley from above and then disappear. Each creature in a 40-foot-radius. 20-foot-high cylinder centered on that point must make a Dexterity saving throw. A creature takes 8d8 damage on a failed save, or half as much damage on a successful one. The damage type is the same as that of the ammunition or weapon.

 

Created by

NJ147.

Statblock Type

Spell

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