You mentally contact a demigod, the spirit of a long-dead sage, or
some other mysterious entity from another plane.
Contacting this extraplanar intelligence can strain or even break
your mind. When you cast this spell, make a DC 15 Intelligence
saving throw. On a failure, you take 6d6 psychic damage and are
insane until you finish a long rest. While insane, you can’t take
actions, can’t understand what other creatures say, can’t read,
and speak only in gibberish. A greater restoration spell cast on you
ends this effect.
On a successful save, you can ask the entity up to five questions.
You must ask your questions before the spell ends. The DM answers
each question with one word, such as yes, no, maybe, never,
irrelevant, or unclear (if the entity doesn’t know the answer to the
question). If a one-word answer would be misleading, the DM might
instead offer a short phrase as an answer. |