Flames wreathe one creature you can see within range. The target
must make a Dexterity saving throw. It takes 8d6 fire damage on a
failed save, or half as much damage on a successful one. On a
failed save, the target also burns for the spell’s duration. The
burning target sheds bright light in a 30-foot radius and dim light
for an additional 30 feet. At the end of each of its turns, the target
repeats the saving throw. It takes 4d6 fire damage on a failed save,
and the spell ends on a successful one. These magical flames can’t
be extinguished by nonmagical means.
If damage from this spell kills a target, the target is turned to ash. |