You send ribbons of negative energy at one creature you can see
within range. Unless the target is undead, it must make a
Constitution saving throw, taking 5d12 necrotic damage on a failed
save, or half as much damage on a successful one. A target killed
by this damage rises up as a zombie at the start of your next turn.
The zombie pursues whatever creature it can see that is closest to
it. Statistics for the zombie are in the Monster Manual. If you
target an undead with this spell, the target doesn’t make a saving
throw. Instead, roll 5d12. The target gains half the total as
temporary hit points. |