Name | Blood Spoor | School | Divination |
---|---|---|---|
Spell Level | 4 | Range | Self |
Casting Time | 1 Action | Duration | Up to 10 minutes |
Components | V, S, M | Materials | A drop of quarry's blood |
Ritual | No | Concentration | Yes |
Description | |||
By touching a drop of your quarry’s blood (spilled
or drawn within the past hour), you can follow its
trail unerringly across any surface or under water, no
matter how fast you are moving. If your quarry takes
flight, you can follow its trail along the ground or
through the air if you have means to fly. If your quarry moves magically (such as through a dimension door or via a teleport spell), you sense its trail as a straight path from where the magical movement started to where it ended. Such a vector may lead through lethal or impassable barriers. This spell even reveals the path of those using pass without trace, but it fails to locate creatures protected by nondetection or by other effects that prevent scrying or cause divination spells to fail. If your quarry moves to another plane, its trail ends without trace, but blood spoor picks up the trail again if the caster shifts to the same plane as the quarry before the spell expires. |