Name | Doom of Blue Crystal | School | Transmutation |
---|---|---|---|
Spell Level | 3 | Range | Self |
Casting Time | 1 Action | Duration | Up to 3 rounds |
Components | V, S, M | Materials | A blue crystal |
Ritual | No | Concentration | Yes |
Description | |||
You are surrounded by a field of glowing, blue energy
lasting 3 rounds. Creatures within 5 feet of you (including yourself) must make a Constitution saving
throw when the spell is cast and again at the start of
each of your turns while the spell is in effect. A creature
whose saving throw fails is restrained; a restrained
creature whose saving throw fails is paralyzed; and
a paralyzed creature whose saving throw fails is
petrified and transforms into a statue of blue
crystal. As with all concentration spells, you
can end the field at any time (no action
required). If you turn to crystal, the
energy field ends after all affected
creatures make their saving throws.
Restrained and paralyzed
creatures recover immediately
when the spell effect ends, but
petrification is permanent. Crystal creatures can see, hear, and smell normally, but they don't need to eat or breathe. If shatter is cast on a crystal creature, it must succeed on a Constitution saving throw against the caster's spell save DC or be killed. If a crystal statue is broken or damaged, the subject has similar damage when its petrification ends. Creatures transformed into blue crystal can be restored with dispel magic, greater restoration, or comparable magic. |