You call up a black veil of necrotic energy that devours
the living. You draw on the life energy of all living
creatures within 30 feet of you that you can see. When
you cast the spell, every living creature within 30 feet
of you that you can see takes 1 necrotic damage, and
all those hit points transfer to you as temporary hit
points. The transfer increases to 2 points per creature
at the start of your second turn with the spell, 3 per
creature at the start of your third turn, and so on. All
living creatures you can see within 30 feet of you at
the start of your turns are affected. There is no saving
throw; creatures can avoid the effect by moving more
than 30 feet from you or by getting out of your line of
sight, but they become susceptible again if they move
back into the spell's area of effect. The temporary hit
points last until the spell expires. |