Name | Time Jump | School | Transmutation |
---|---|---|---|
Spell Level | 8 | Range | Touch |
Casting Time | 1 Action | Duration | Instantaneous |
Components | V, S | Materials | None |
Ritual | No | Concentration | No |
Description | |||
You throw a construct forward in time, if it fails a Constitution saving throw. he construct disappears for 1d4 + 1 rounds, during which time it cannot act or be acted upon in any way. When the construct returns, it is unaware that any time has passed. |