You unleash a storm of swirling acid in a cylinder
20-foot wide and 30-foot high centered on a point
you can see. The area is heavily obscured by driving
rainfall. A creature that starts its turn in or enters the
area for the first time must make a Dexterity saving
throw. On a failed save, the creature takes 6d6 acid
damage, or half as much damage on a successful one.
When a creature leaves the area, it takes 3d6 acid
damage at the start of its next turn.
At Higher Levels
When you cast this spell using
a spell slot of 7th level or higher, the initial damage
increases by 2d6, and the secondary damage increases
by 1d6 for every two slot levels above 5th. |