Name | Entomb | School | Transmutation |
---|---|---|---|
Spell Level | 6 | Range | 90 feet |
Casting Time | 1 Action | Duration | 8 hours |
Components | V, S, M | Materials | A chip of granite |
Ritual | No | Concentration | No |
Description | |||
You cause slabs of rock to burst out of the ground or
another stone surface to form a 10-foot cube within
range. When the cube forms, a creature inside must
succeed on a Dexterity saving throw or be trapped in
the stone tomb. The tomb is airtight, with enough air
for a single Medium or Small creature to breathe for 8
hours. Divide the time evenly between the number of
creatures trapped within. A Large creature counts as
four Medium creatures. If the creature is still trapped
inside when the air runs out, it begins to suffocate. The tomb has an AC 18 and 50 hit points. It is resistant to fire, cold, lightning, bludgeoning, and slashing damage, is immune to poison and psychic damage, and is vulnerable to thunder damage. When reduced to 0 hit points, the tomb crumbles into harmless powder. |