Name | Riptide | School | Conjuration |
---|---|---|---|
Spell Level | 3 | Range | 60 feet |
Casting Time | 1 Action | Duration | 1 round |
Components | V, S | Materials | None |
Ritual | No | Concentration | No |
Description | |||
With a sweeping gesture, you cause a great swell
of water to rise up in a 20-foot tall, 20-foot radius
cylinder centered on a point on the ground that
you can see. Each creature in the area must make a
Strength saving throw. On a failed save, a creature is
restrained and suspended in the cylinder or moves
to the nearest edge of cylinder on a successful one. At the start of your next turn, you can direct the current of the swell as it dissipates. Choose one of the following options: • Riptide The water in the cylinder flows in a direction you choose, sweeping each creature in the area to the edge of the cylinder. A creature takes 3d8 bludgeoning damage and is pushed up to 40 feet in the chosen direction, or to the edge of the cylinder, landing prone. • Undertow The water rushes downward, pulling each creature in the area into an unoccupied space at the center. The creatures are knocked prone and must make a Constitution saving throw. On a failed save a creature is stunned until the start of your next turn. |