Bone Armor
3rd-Level Artificer Feature
When you adopt the Bonesmith specialization at 3rd level, you learn how to use your artificer training combined with necromancy to create a suit of Bone Armor that can be augmented with the remains of the dead.
Your Bone Armor serves as a conduit for your magic. As an action, you can augment any armor with a corpse of medium size or larger or a pile of bones of equal size, turning it into Bone Armor, provided you have smith's tools in hand.
You gain the following benefits while wearing Bone Armor:
- The Bone Armor takes on the properties of the armor you augmented.
- If the armor normally has a Strength requirement, the Bone Armor lacks this requirement for you.
- You can use the Bone Armor as a spell casting focus for your artificer spells.
- The armor attaches to you and can’t be removed against your will. It also expands to cover your entire body, although you can retract or deploy the helmet as a bonus action. The armor replaces any missing limbs, functioning identically to a limb it replaces.
- You can doff or don the armor as an action.
- The armor grows a pair of skeletal gauntlets that count as simple weapons with the light property that deal a 1d8 of necrotic damage when they aren't carrying anything. You may use your Intelligence modifier instead of Strength & Dexterity for your attack & damage rolls.
- The armor continues to be Bone Armor until you don another suit of armor or you die.