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Exo's Vermin

Exo's Talisman (Recipe)

Wondrous Item

Common Transmutation, Beetlemancy

There is nothing sharper than a beetle's scythe, at least thats what Exo says. By visiting him at Exo's Vermin you can commission him to co-craft a magical talisman shaped as a scarab.   Recipe: 250gp of Monstrous Chitin, finely ground. To be used to sanctify the instruments and participants. 50gp of Unrefined Fungalite. An iron or cold iron talisman worth 20gp, crafted separately with a DC 16 Jewelcrafter or Smith check made with Charisma.   It requires 3 weeks of downtime to do the preparation needed once the materials are all assembled. At the end of that time the talisman must be worn and used in a ritual that takes 3 full days. A constant unending fight against chitinous visions using your natural and unarmed attacks. Like an endless training montage that runs day and night until the talisman awakes and enchants to you. The ritual requires a Performance, Athletics, and Persuasion check. The DC is only 10. Failure of one or more rolls adds one day to the length of the ritual and the time gone without rest and allows for another attempt to pass all three.

Exo's Talisman (item)
While wearing this Talisman you gain a +1 bonus to the attack and damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical and chitinous.



Created by

MuddleFumble.

Statblock Type

Item

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