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Tellea

10 Level (0/85000 XP for level-up) Background Night Elf Race / Species / Heritage Lawful Neutral Alignment
Druid
Level 10
Hit Dice: 10/10
1d8+2 Class 1

STR
10
+0
DEX
12
+1
CON
14
+2
INT
12
+1
WIS
18
+4
CHA
12
+1
73
Hit Points
+1
Initiative (DEX)
12
Armor Class (AC)
+4
Prof. Bonus
30
Speed (walk/run/fly)
+8 Expertise Bonus
+4 Proficiency Bonus
+0 Strength
+1 Dexterity
+2 Constitution
+5 Intelligence
+8 Wisdom
+1 Charisma
saving throws
+1 Acrobatics DEX
+8 Animal Handling WIS
+1 Arcana INT
+0 Athletics STR
+1 Deception CHA
+1 History INT
+8 Insight WIS
+1 Intimidation CHA
+5 Investigation INT
skills
+8 Medicine WIS
+5 Nature INT
+4 Perception WIS
+1 Performance CHA
+1 Persuasion CHA
+1 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
+8 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Handaxe +0 STR 1d6 Slashing
 Light, Thrown
Shortbow +4 STR 1d6 Piercing
 Ammunition, Range, Two-Handed
Shortbow +4 STR 1d6 Piercing
 Ammunition, Range, Two-Handed
Attacks
Leather, Handaxe, Shortbow, Backpack, Quiver, Druidic Focus, Shortbow, Bedroll, Bottle Glass, Mess Kit, Rations (1 day), Rope Hempen (50 feet), Tinderbox, Torch, Waterskin, Arrows

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Druidic, Elvish, Telepathy

Languages & Proficiencies
Sincerity. Theres no good in pretending to be something Im not. (Neutral)

Ideals
My tools are symbols of my past life, and I carry them so that I will never forget my roots. I protect those who cannot protect themselves.

Bonds
Im convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.

Flaws


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Tallea - The Night Warrior

Medium ascended mortal, chaotic neutral
Armor Class: 22
Hit Points: 600
Speed: 40 ft , fly: 100 ft , swim: 30 ft , can hover

STR

20 +5

DEX

20 +5

CON

20 +5

INT

14 +2

WIS

8 -1

CHA

1 -5

Condition Immunities: charmed, frightened, paralyzed, poisoned
Languages: Abyssal, Darnassian, Common

Gifts of Mother Moon

You recieve advanced lunar varaint druid spells which can be cast alongside the spells and actions you already have and know. Any offensive druid spells not listed below that you already know recieve an extra 1d8 damage as Astral Damage.

6th Level Night Warrior Spell Slots: 3

7th Level Night Warrior Spell Slots: 1

Mass Gift of Elune (6th Level)

Cast Time: 1 Action. Range: 60ft

A wave of soothing lunar energy washes from a chosen location. You choose up to 6 creatures to heal. They are healed for 3d20 split among them. The healing increases by 1d10 for each level above 6th the spell is cast.

Wrath of Elune (6th Level)

Cast Time: 1 Action. Range: 60ft. Concentration: 10 Turns

A beam of astral energy falls from the sky and devastates a 15ft circle. All creatures within must succeed a DC18 Constitution Saving Throw or be blinded, and take 6d8 Astral Damage per turn. Successful saves aren't blinded and take half as much damage ( 3d8 ). You may use an action on a subsequent turn to move the beam.

Storm of Stars (7th Level)

Cast Time: 2 Actions. Range: Unlimited. Must be subject to an eclipse.

Beams of astral energy fall from the moon and stars, and land in areas of your chosing. The astral beams may be up to 10x10 foot cubes. Any enemy within must succeed a DC19 Dexterity Saving Throw or take 8d10 Astral Damage, or half as much on a successful save.

Actions

Warglaives of Elune

You are now proficient with your Moon Priestess' Warglaives, which blaze with Astral Power. You may make 2 attacks, one with each warglaive, as an attack action on your turn.

Warglaive of Elune: 1d20+7 to hit, dealing 4d10+3d8 Astral Damage.

If you miss with this weapon, suffer 3d8 Astral Damage as you struggle to contain Elune's power.

Passive Effects

  • Your Hit Points are set to 600.
  • You may recieve healing, but cannot regain HP from resting.
  • You are immune to life and nature damage.
  • You have 100ft feet of flight and can hover weightlessly in the air.
  • You gain 3x 6th Level Spell Slots and 1x 7th Level Spell Slots for Night Warrior Druid Spells.
  • You may roll all your Night Warrior and other prepared Druid spells with Strength as your spell casting modifier instead of Wisdom.
  • Your voice echoes as far as you wish it to go.
  • You can control the weather, and whether the sun and / or moon are in the sky.
  • You can create eclipses (as a bonus action).
  • You are unable to shapeshift.
  • You take 2x damage from all sources.
  • Your Charisma is set to 1.
  • You roll with advantage on intimidation checks, and do not take the penalty for your charisma score against your roll.
 

Legendary Actions

Upon reaching 0HP, The Night Warrior may reach out to Elune, to ask why she has forsaken you.

You have petitioned Elune in your hour of need, and with the sacrifice of a hated enemy, she has permitted you to wear her darkest face.

You are The Night Warrior. You carry Elune's strength, but the wrath you feel is yours alone. You are the instrument of your own vengeance

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Night Elf

ability score increase: Your Dexterity score increases by 2 and your Wisdom score increases by 1.
age: Night elves reach physical maturity at the same pace as humans, but the night elven understanding of adulthood goes beyond physical growth. Night elves typically claim adulthood and an adult name around the age of 100, and can live to become thousands of years old.
Size: Medium
speed: Your base walking speed is 35 feet
Languages: You can speak, read, and write Common and Darnassian. Darnassian is fluid, with subtle intonations and intricate grammar. Its literature is rich and varied, and their songs and poems are famous among other races.
race features:
Child of Elune
Your naturally adapted to dark environments and add +1 to dexterity throws at night. You also have advantage when performing a Wisdom (Animal Handling) check on a Saber Cat (see Panther) or Hippogriff.   Trance
Night Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.   Superior Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.   Druidic Potential
You have a strong connection to the wild, gaining proficiency in Nature and Animal Handling.   Shadowmeld
You have advantage on Wisdom (Stealth) checks when you try to hide in light foliage, heavy rain, falling snow, mist, and other natural phenomena.   Weapon Training
You have proficiency with the scimitar, double-bladed scimitar, glaive, shortbow, and longbow.
"Darkness covered us in the beginning, and we could not see. We cried for guidance and the moon shone down bright upon us. Her soft light not only illuminated the night for us but also gave comfort. Her light touched us from within, enabling us to see even when the moon was not visible..."
— Tyrande Whisperwind   Graceful Nature
Imposing in stature, night elves stand as one of the highest race of elves on Azeroth, with their muscular bodies, slender builds and long narrow ears. Their skin ranges in hues of blue, from a light blue sky to the deep blue of the water and hair varys from lush green, to blue, to dark purple. It is customary among night elves to paint tattoos across their faces, generally depicting an animal or leaf like design, often done as a rite of passage to adulthood. Their eyes shine with a dim golden or silver glow. Since the Sundering, the golden glow has become ever more common amongst the night elves; a sign of their connection to nature and druidism. Night elves whose eyes shine silver have left their kins ways for the arcane, and are seen as outcasts by most night elves.   Belief in the Ancients
Night elves have made close ties to the ancient beings of Azeroth. They have a strong connection to the goddess Elune and have built temples and organizations in her name to carry on her message. The sisters of Elune have long since been the leaders of the night elven military, and official head of their civilization as a whole. Although Elune stands above all else, the night elves also carry a deep respect and gratitude to the ancient guardians of Azeroth, also known as wild gods, many of whom have not been seen since the blessing of Nordrassil. Was it not for their aid during the War of the Ancients, the night elves would have perished from the surface of Azeroth.   A Timeless Perspective
Night Elves can live to become thousands of years of age, giving them a broad perspective on events that might trouble the shorter-lived races more deeply. They are often more amused than excited, and more likely to be curious than greedy. They tend to remain aloof and unfazed by petty happenstance. When pursuing a goal, whether adventuring on a mission or learning a new skill or art, elves can be focused and relentless. They are slow to make friends and enemies, and even slower to forget them. Like the branches of a young tree, elves are flexible in the face of danger. They trust in diplomacy and compromise to resolve differences before they escalate to violence. They have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating skill with sword, bow, strategy, and the forces of nature.   Affiliation
The night elves joined the alliance after the Third War. The war had cost the elves many of their former allies; those who had fallen into madness and, as such, abandoned the alliance they had with the night elves. The kaldorei have a disgust and suspicion of the high elves. They remember the atrocities their forefathers, the highborne, committed, and have not forgiven them for it. Despite the grudge, they have worked together in the past when it was deemed a necessary for survival. Even though much of the kaldorei nation has joined the Alliance, many among them have chosen to stay neutral. Night elves of the Cenarion Circle, for example, choose to stay out of the faction conflict, and turned their attention towards the protection of Azeroth's nature.   Night Elf Names
Kaldorei names commonly have a hidden meaning or a meaning in Darnassian. Their family names are derived from the personal feats of their ancestors. Yet some create new family names to exhibit their own achievements. Male Names: Alegorn, Daros, Eiron, Mathrengyl, Mardant, Gasul, Lanoth, Khardona, Andissiel, Sillarn Female Names: Astaia, Saelienne, Jeen'ra, Lelanai, Keina, Alathea, Lotherias, Cordessa, Aquinne Family Names: Moonlance, Shadewhisper, Nightrunner, Bearwalker, Briarbow, Moonblade, Proudstrider

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