Moon magic Physical / Metaphysical Law in Ersha | World Anvil

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Moon magic

Moon magic, or Divine magic, is said to be granted by The Sun, Ersha, and the Moons. Its commonly practiced by followers of Kriocean as part of worship.  
Divine magic is the only magic that isn't Oth specific, as Avalia and H'ove can not only use it, but are better at it.
  Divine Magic, unlike Personal magic and Ritual magic, it isn't precise. The results you get with divine magic are up to the Divine to decide. You must give your desires up to the Divine to interpret, something that is difficult for Oth to do.
What the magic does and who gets to use it is entirely out of the user's control and is based on the spirit that favors you. Sometimes a blood line is favored (or cursed), sometimes it is seemingly random or granted based on a strong emotion.   Most moon magic takes the form of 'gifts'. These gifts can feel like boons and curses depending on the person receiving them. Many gifted fall into roles they preform for the gods or for those around them.  

Important Roles

Shaman

Shaman are individuals who've been charged by Kriocesocr to guide spirits toward redemption and a second chance. When shamans die they are likely to become spirit guides to continue thier work.
They focus on Lost Spirits and The Between. There are two flavors of Shaman, Sheperd and Gatekeeper.

Shepherd

Shepherds are Shamans who can interact with spirits. Thier goal is to guid them to redemption, or to a Gatekeeper.

Gatekeeper

Gatekeepers are Shamans who can open and close gateways to the between. They tend to have a high tolorance to the effects of the between themselves as well.
Current role: Unfortunately Shamans are rare and are not being activly trained as much as they used to, leaving many souls wondering Ersha. Those with the gift are no longer understood and are often seen as liars or mentaly ill.

Medium

Mediums are individuals who use Oracle Runes or trance states to contact spirits or departed souls, preform ceremonies, blessings, and/or dispense wisdom.
They focus on Kriocesocr and how all the moons relate to him/her. There are two flavors of Medium, Pillar and Runic.

Pillar

Pillars are Mediums who focus on the use of trance or meditation to contact or channel the will of the gods or departed souls, usually for advice or guidance.

Runic

Runics are Mediums who focus on the use of Oracle Runes. They are not as direct, but they do give insight to deciphering the meaning behind answers and advice from the beyond, where as Pillars give it to you as is.
Current role: These days most don't believe in the abilities of Mediums, but do have them give blessings and ceremonies such as marriages, birth rights, naming ceremonies, death rights, and wakes. This is mostly out of tradition.

Diviner

Diviners are individuals who use Oracle Runes or trance states to give insight to possible future outcomes, measure or assess luck, (stuff), and gain information about an object, person, or location. They are considered to be a source of wise counsel, prophetic opinion, and predictions.
They focus on Ersha and how all the moons relate to her. There are two flavors of Diviner, Perceiver and Rune Caster.

Perceiver

Perceivers are Diviners who use trance to seeing, hear, feel, smelling, taste, or simply know, the currant state a subject.

Rune Caster

Rune Casters are Diviners who use runes to determine the luck and forces affecting a subject and give advice accordingly.
Current role: Diviners that still exist are mostly undetected in greater society, and if they do use thier gifts they're seen as simply insightful or lucky. Or as a fake but novel entertainment.

Celestial Gifts

Celestial Gifts are powers, items, or effects given by the moons. The range from boons to curses to things people may not even notice.
Many gifts are also hereditary, passing down from the original gifted to their descendants through their blood line.

Sacred Bond

Sacred bonds bind various things together. Sometimes a person can be bound to a location, and when in that location they can do meraculus things, or thier spirit lingers and protects that location. People can be bound to eachother as well as other creaturs or lifeforces.

Spirit Guide

Those with a close connection to the Kriocesocr are given a spirit to guide them, In exchange for the gift they must guide other spirits to The Between.
Unfortunately in modern times these people are often considered crazy as they are always talking to some one who isn't there. They are also prone to strange accedents as spirits are drawn to the them.

Protection

Protection protects you from certain things and can even come with immortality.

Immortality

Immortality is usually only granted when asked for some one else, and is usually the unintended side effect of asking the moons to help you attain revenge.
Examples: Curse of Nususare, Gift of Iolabarne

Extra Sense

This gift enhances your senses allowing you to sense things others cannot. Some of these people can see magic, spirits, or even souls. They can have extraordinary balance and agility, as they can feel gravity, location, and direction in ways other can't. Some can hear the voices of the dead, or the feelings of the living.

Spirit Sight

Spirit sight is very much as it sounds. You are bound to the Kriocesocr, and therefor have his/her power to see spirits in need of guadance. Unfortunatly when you can see them, they notice you. Often this isn't detramental, but the closer you connection to the sun god, the more powerful thier notice of you gets, possibly drawing them for miles.
This power can be dampened with practice.

Transformation

The ability to change shape. Usually to one set shape for a whole bloodline. The amount of effort or timing of the change varies.
Type
Metaphysical, Divine

Articles under Moon magic



Cover image: by Lengna(Jay)