Percival at the Arena of the Champions
Novice Gladiator CR: 3
STR
14 +2
DEX
14 +2
CON
16 +3
INT
10 +0
WIS
10 +0
CHA
10 +0
Actions
Flail. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. Javelin. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 9 (1d6 + 4) piercing damage.
Aria the Experienced Gladiator CR: 5
STR
14 +2
DEX
14 +2
CON
14 +2
INT
10 +0
WIS
10 +0
CHA
10 +0
Actions
Halberd. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Titus the Champion Gladiator CR: 7
STR
16 +3
DEX
13 +1
CON
16 +3
INT
10 +0
WIS
14 +2
CHA
12 +1
Evasion. When the champion gladiator is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Actions
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. Throwing Axe. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 10 (1d6 + 5) piercing damage. Ammunition: 3
Reactions
Dodge. The champion gladiator may use a reaction to increase it's AC by 2 and roll 10ft whenever an attack misses it.
Marzen von Zellerin CR: 9
STR
14 +2
DEX
14 +2
CON
16 +3
INT
16 +3
WIS
14 +2
CHA
10 +0
Tactical Expertise. Marzen has advantage on Intelligence (History) checks relating to military tactics.
Actions
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Legendary Actions
Marzen can use her action to make one longsword attack. Marzen can use her action to use its Tactical Expertise ability. Marzen can use her action to take the Dodge action.