Dead Boy Armor Mk2
The new style Dead Boy Armor is even better that the original.
Labelled CA-3 (light), CA-4(standard), this body armor is heavier and more durable than the CA-1 and CA-2 it replaces, but the functionality are nearly identical. In addition, a third suit of armor is introduced. The CA-6C (heavy) armor is so heavy that only full or extensively modified partial cyborgs can wear it. The CA-6C does not have many of the features of the CA-3 or the CA-4 and it will only fit soldiers who have undergone official CS military cyborg modification using official CS Military Cyborg parts.
Mechanics & Inner Workings
The CA-4 Heavy Environmental Body Armor Includes the following features:
- Vapor Sealed, suitable for hostile gas and vacuum environments
- Fire Resistant. Immune to normal fires. Energy weapons and magic fire does normal damage.
- Internal Cooling using external air exchange across inner membranes. In extreme heat or corrosive environments, the air exchange can be sealed off and active refrigerated cooling can be applied for up to six hours before power needs to be recharged (depending on power depletion state)
- Internal heating using resistance coils imbedded in inner membranes. Supplemental heating (active refrigeration operating in reverse) can be applied in extreme cases for up to four hours (depending on power depletion state).
- Air purification system for use in poisonous or noxious atmospheres. Warning: corrosive atmospheres may degrade the performance of the air purification system.
- *Rebreather. For use in oxygen starved or corrosive environments, the rebreather scrubs carbon dioxide out of the wearer's exhaled breath and adds supplemental oxygen from the suit's supplemental air storage to bring the oxygen level up to nominal before sending the mix back to the wearer's intake manifold.
- *Supplemental Air. When the suit is operated in a safe atmosphere, an air compressor (which doubles as the refrigeration compressor) charges up a 4 liter container with breathable air. How long it lasts depends upon fitness and stressed state of wearer (3+(vitality roll/3 rounded up) hours). This air us used when operating in oxygen-starved environments.
- Radiation Shielded. Wearer is immune to all external sources of particle radiation and EM Radiation (this includes EMP), with the exception of the visor detailed below.
- Vision Protection. Polarizing auto-tinting LCD crystal viewing windows with a Heads-Up Display (HUD). Like a welder's helmet, the vision protection automatically adjusts its darkness by wavelength to protect against retina burn while maintaining vision. Shielded against particle radiation and embedded with a thin copper-silver alloy mesh for EM shielding.
- Voice Amplification. Up to 80 decibels.
- Helmet Faceplate is removable without sacrificing helmet's seal to body. Of course this break's the armor's environmental protection, but at least the faceplate can be put back on and resealed without having to reseal the helmet to the body.
- Cameras. Front, Rear, and Helmet-facing cameras record last 24 hours worth of footage. Camera feeds analyzed by onboard computer that automatically identifies all Coalition Units in view and assesses for threat detection and identification. It is extremely difficult to sneak up to a Deadboy in his armor.
- Wearer Identification System. When energized, it automatically scans for the implanted chip containing the wearer's coalition identity and displays the identity using the armor's front and rear display glyphs. If the armor detects no identification chip or an unauthorized chip, it will display a glyph in the shape of a skull.
- IA. The Interface Assistant. All interface with the suit's computer assistant is performed verbally. The onboard computer assistant can activate and deactivate features and access information such as environmetal data and suit status. Information display is conducted via the HUD. In the event of a failure of the voice recognition system, a manual directional pad is located behind the right 'cheekbone' of the helmet. The center of the directional pad is also used as the push-to-talk button when that feature is enabled.
- Laser Communication (LC) System. The helmet has three omnidirectional laser emitters and receivers for line-of sight communication located one on each ear and one on the top of the helmet. They are enabled and disabled using the IA and can be set to be Push-to-Talk or Sound Activated. Laser Communications is scrambled using a manually entered Key Code which must be updated every day. Communications can be broadcast to all or addressed to individual recipients (just like like emails or texts), and the ability to ignore soldiers of lower rank can be set individually or as a whole. Commanders have the option of muting the laser comms of all units under their command.
- Radio Communications (RC) System. With the same functionality of the Laser Com system, the radio system can communicate beyond line of sight. to a nominal range of about 20 kilometers, more or less depending upon atmospheric conditions and the proximity of Bullarum. It uses a fractal antenna imbedded in the domed headplate of the helmet. Officers and long-range scouts have an additional whip antenna for lower frequency, longer range communications (it is hidden in the horsehair plume). An external antenna booster can be attached to helmets that don't already have the whip antenna. It also enables lower-frequency wave spectra and boosts the power and range of the helmet's default radio signal. It is not as efficient as the officer's or scout's whip antenna, but it provides access to the long range radio network should it be necessary. This booster is usually reserved for Non-Commissioned Officers and special forces soldiers, but can be removed and attached to any compatible helmet. Both the LC and RC can be operated independantly or simultaneously.
- HUD Interface. The armor contains the same computing and threat assessment capabilities, but interfaces directly with the wearer's cybernetic eyes to display the data.
- Optical Enhancements. The armor is equipped with a powerful magnifying zoom lens that possesses night vision enhancement and thermal imaging capability and it integrates with any cybernetic targeting systems the wearer may possess.
- The same laser communications system as the CA-4 Standard Environmental Armor.
- The same Radio Communications system as the CA-4 Standard Environemntal Armor
- Modular Features associated with breathing can be equipped as necessary, up to that provided by the CA-4 Standard Environmental Armor, except that up to 12 hours worth of breathable air may be equipped (adding up to 30kg more to the armor weight)
Significance
This new style of Dead Boy Armor replaces the Iconic Armor of The Coalition States. It is adopted for the War on Tolkeen, and is not seen before except during field trials.
The CA-3 Light Environmental Armor is worn by Scouts and Security Forces.
The CA-4 Standard Environmental Armor is worn by the infantry and other front-line troops.
The CA-6C Heavy Cyborg Armor is worn by Coalition Military Cyborgs.
The domed helmet makes the wearer inscrutible. In order to account for this, every suit of 'Dead Boy' armor has a patch on each shoulder pauldron and on the front of the neck gorget (collar) for the user's identity glyph. When the armor is energized, it sends to query to and reads the identity chip of the wearer. These patches are simple black and white LCD-style arrays that display a 2D pattern very much like a QR code from the 21st Century. Since it uses LCD technology, once the pattern is set it requires no further power to maintain the pattern. You will see those wearing the helemets will move their heads and hands about in small movements when reading or inspecting something up close. This is because the mesh EM shielding on the helmet dome is like a microwave oven's window screen and is somewhat visually obstructive for close, detailed work.
The CA-4 Standard Environmental Armor is worn by the infantry and other front-line troops.
The CA-6C Heavy Cyborg Armor is worn by Coalition Military Cyborgs.
The domed helmet makes the wearer inscrutible. In order to account for this, every suit of 'Dead Boy' armor has a patch on each shoulder pauldron and on the front of the neck gorget (collar) for the user's identity glyph. When the armor is energized, it sends to query to and reads the identity chip of the wearer. These patches are simple black and white LCD-style arrays that display a 2D pattern very much like a QR code from the 21st Century. Since it uses LCD technology, once the pattern is set it requires no further power to maintain the pattern. You will see those wearing the helemets will move their heads and hands about in small movements when reading or inspecting something up close. This is because the mesh EM shielding on the helmet dome is like a microwave oven's window screen and is somewhat visually obstructive for close, detailed work.
Helmet Styles vary depending upon the rank and purpose of the armor.
Notice that, unlike the Mk1 Dead Boy Armor, the helmets of Mk2 armor are the same size for each role, except for the aerodynamic features of the robot pilot and sky cycle armor, that is.
Current Location
Subtype / Model
Owning Organization
Weight
CA-3 Light Armor: 13kg (29lbs), CA-4 Standard Armor: 18kg (40lbs), CA-6C Heavy Armor: 38kg (84 lbs)
Base Price
N/A Coalition Issue Only. Not available on the Black Market
Raw materials & Components
The Dead Boy Mk2 armor is comprised of 100% recycled or renewable materials. The coalition has immense hoards of scrapped circuit boards, electrical wiring and golden age technology that is broken or useless made usable again via the Chi Town recycling operation.
CA-4 Standard Armor Stats:
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